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Aerial Assist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
2D Art | #8 | 3.584 | 3.778 |
Commercial Viability | #10 | 3.057 | 3.222 |
Use of Theme | #11 | 3.162 | 3.333 |
Technical Accomplishment | #13 | 2.951 | 3.111 |
Fun | #15 | 2.741 | 2.889 |
Art Direction | #16 | 3.373 | 3.556 |
Overall | #17 | 2.951 | 3.111 |
Game Design | #18 | 2.741 | 2.889 |
Level Design | #19 | 2.530 | 2.667 |
Use of Audio | #22 | 2.530 | 2.667 |
User Interface | #26 | 2.214 | 2.333 |
Original Audio | #28 | 1.792 | 1.889 |
Narrative | #31 | 1.581 | 1.667 |
Itch Page | #33 | 1.476 | 1.556 |
3D Art | #38 | 0.949 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in Team
1
Does your game include Art packs?
No
Does your game include Sound packs?
Sound effects - https://sidearmstudios.com/product/ultimate-sfx-bundle/
Does your game include plugins or pre-coded content?
No
Please provide a full playthrough YouTube video of your game.
https://Todo.com
Please provide a link to a 30 seconds gameplay YouTube video of your game.
https://Todo.com
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Comments
Pretty fun, great job running this solo! The art is great. The speed of the game definitely losing the extra characters happen a little too often to get much use from them though
Good game, nice idea. Especially like the art and sound effects. However the gameplay could definitely be improved upon. Overall, it's good.
If you don't mind, could you rate my game?
I loved the art and concept of this! I wasn't very good at it, but I can really see the game's potential!
Took me a little bit to figure out by myself that you press E to select new recruits at the end of a wave and switch between them on the fly during gameplay. With how fast the enemies move across the screen (and they move VERY fast), it's difficult to keep both of them alive at once. I do like the concept of different people with different roles defending a ship though and the controls are decent enough even if the weapons themselves have limited range. Maybe if the overall pacing were slower and focused on protecting the ship as well as the occupants, the idea of controlling them individually at a moments notice would be more manageable imo
Pretty cool for a single person work in a week! I had a fun time plating but was missing a bit of explanation on what to do, especially at the end when all the characters pop up on the boat.
Just played the polish and it makes much more sense. It has a lot of un realised potential that I would very much like to see. I found myself wanting to double jump and felt very bad for any person I left standing there to meet their death. Maybe if the people you do not have selected followed you around like a snake it could be interesting. They could even use their weapons at the same time as the lead person so you have more firepower. It just crossed my mind as I write this. Anyway I am pleased you stuck with it and managed to get it to where it is. I know it was not easy. Jams eh?
Bar a bug that makes me unable to even 'hit/kill' a blob if spawned with shotgun, giving a bad first impression...
Playable? But no 'game over' conditions apparent. Nor how it's associated/related to the theme of 'every life counts'. If it were 'defend X from harm', it might be. But no mechanics supported that feeling/hunch.