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simonBreumier

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A member registered Sep 05, 2021 · View creator page →

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Thanks for playing ! Yeah we had started to make a tutorial but got beaten by the time and couldn't integrate it :( 

I'm happy you liked the art! We'll definitely get back on the game and try to improve it in the future :)

Nice atmosphere, the music really builds the tension.

Nice little point and click! I just had an issue with the numbers for the letter box and the apple, it seems they don't move when I press the arrows.

Thanks for the feedback! Yeah picking up objects is broken but will be fixed in the future. I also need to work a bit more on optimization.

Nice! Catching the rabbit didn't feel very challenging, maybe you could add some obstacles to avoid to make it harder ? On the other hand the cat thing was pretty hard but I liked the idea!

Damn I love this lovecraftian atmosphere! Nice polished experience!

haha the music at the end made my day

I liked the atmosphere and the procedural generation of the level. 

I think I might have cheated a bit for the heart. I did not find the bone during my first play and found out (out of total luck) that you can move the heart fat by pushing it for a long time ^^
https://gyazo.com/a8204dc1017f618e902ea2b1b61460dd

Loved the art, especially the choice of colors. The combination of a Maze with some kind of platform sequences is interesting. 

The art is nice and I liked the main menu, how the controls are displayed, the UI in general felt pretty smooth and polished. Following the rabbit is also an interesting idea to guide the player. 

I found that some places were quite dark which made them hard to navigate (I'm particularly thinking of a zone with a crate next to the first tree ennemies), maybe giving the player a oil lamp or something could help. 

Cool game!

That was spooky! I liked the idea of a maze where you can figure out where you've already been thanks to the doors you already opened. Also the creature freaked me out more than once.

Not sure if it's my computer but the camera was pretty laggy on my end, here's an example: https://gyazo.com/60ff7a513346484c1ed38d2d64f749cb

I liked the torch idea and those batteries are real oxygen bubbles. I found them sometimes hard to pick (but maybe because of teh camera thing), maybe you could increase the interaction radius a bit?

great job!

Thanks a lot for the feedback! We intend to polish the game after the jam and giving more direction definitely sounds like a good idea ^^

Thanks a lot, it worked !

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Hi! 

Our team missed the deadline by 10 seconds because we forgot to set our project public.

Is there any way it gets submitted to the jam ?

Here's the project: 

https://simonbreumier.itch.io/the-hunt

The theme wonderland was integrated :

The character has to escape a wonderland forest

The additional whallenges:
The game consists to explore a forest, avoiding a rabbit creature to escape through a portal that opens in a mirror at the end


Thanks in advance !

Had a relaxing time playing this. The art is great! The levels are not hard but explains well the game mechanics, hope you'll carry on with more levels in the future! Game design-wise it could be interesting to add clues to indicate which path the starts will follow (because I didn't get they had to follow a given path at first), such as arrows on the ground.

Had a great time playing this one, the level/game design is pretty neat and I found myself to try hard several times to win. Didn't manage to pass level 3 but I haven't given up yet!

Nice interpretation of the theme! I liked wandering around to understand what needed to be done and the level design guides us correctly. Just had a small bug where my past life threw the key with a slight ofset from where I had threw it, making it fall into the void (unless it was intended and I didn't see the solution?).

This is very impressive! The game loop is interesting and I found myself playing for a while. Despite the fast rythm, the UI helped a lot in understanding which action was doing what (even for us QWERTY people). However, I was surprised that you didn't choose the green color for the heal action.
The game art is also quite clean and it wouldn't need much to make it look super awesome.

Interesting concept, I clearly saw how difficult it could become after the 3rd round haha. The art is also pretty consistent from the music to the visuals and I really appreciated the floating text explaining what each item/upgrade was doing.

Sure! Here's a creenshot


Nice concept and awesome art style! Got a hard time getting it at first but the tutorial was really well done, good work!

Wow, the game art is really cool! Also, the idea is interesting and well executed, the game runs pretty smooth. If I'd add anything, it'd be nice that the camera could explicitely move and show what happens when you push a given lever, I got stuck at some places because I was pushing levers that were doing things outside of the screen and had to investigate what happened.

great job !

Nice concept! I don't know if it's a but but the mines appeared as cubes on my end so I could know where each of them were which removed one difficulty, but I can see how interesting the gameplay can become if you can't see 'em hehe. 

I really enjoyed reading the itch page, although it took me time to get the gameplay (also not being a native english speaker), maybe you could add a kind a short section to sum it up ? 

Nice! Lot of content in a small time frame :o

I'd say the first feedback that came to my mind is that the mouse sensitivity was prety low. For me, what made the game really hard was that I had to move my mouse a ton to turn the player, maybe you could add a mouse sensitivity option ? 

The narrative was pretty cool! Got a bit seasick with the camera movement but made it through the end. Pretty cool for a one-person work !

Pretty cool for a single person work in a week! I had a fun time plating but was missing a bit of explanation on what to do, especially at the end when all the characters pop up on the boat. 

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Pretty tough game but pretty smooth! I like the idea of overflowing ennemy waves, though it could be fun to add other things to equilibrate and not transform it into a "click-as-fast-as-you-can". For instance there could be an ammo limit (and thus less ennemies to couterbalance), or a lifebar (so there's a bit of tension). Pretty impressive for a two person work!

Haha, I liked the concept of saving that poor stickman, the idea that everything wet could kill it is cool! 

Took me time to handle the projectiles but I liked the idea, maybe adding an indicator of where it's going to aim could help making it more intuitive.

Good job!

Pretty fun and fluid, I liked the concept and ejoyed playing through all the levels. The sound give great feedbacks on what's happening. 

The only thing I missed was I did not notice if the different character really had different roles on the fight or if they were just hurt/hitting at random ? I really agree with igd's idea on adding more context, that would make the game even beter.

great game!

Thanks glad you liked it !

Haha, forgot to remove that, we were thinking adding "Imposters" (dogs trying to make us believe they are cats and inverse) that would try to go to the opponent party to mess around. Sadly we didn't get time to implement it

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Ahah! I spent a lot of time on the first hard level and almost managed to finish it (so I figured the next ones would be even harder x) )

I was impressed by the quantity of quality levels you managed to put in there in such a shotr time though

Cool designs, the hard levels were quite challenging!

That was a really relaxing experience!

Well that was actually good frustration ^^ It was interesting to have to figure out the best way to walk again, nice game!

Nice concept, I enjoyed playing the game through the end, the level design was cool.

Glad you like it!

And that's a great idea :o !

Nice atmosphere, the minotaur sound creeped me out when it first happened

Interesting !

Really enjoyed it! passing level 2 after many trials felt really rewarding.

Haha great idea! Now I know what my dvd player felt back in the days