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A jam submission

Santa's Christmas Adventure Liberation EscapeView game page

Submitted by benjamin3033, CrypticPanther — 23 hours, 3 minutes before the deadline
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Santa's Christmas Adventure Liberation Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#2193.1303.500
Gameplay#3042.4602.750
Overall#3282.4602.750
Innovation#3442.2362.500
Theme interpretation#3872.0122.250
Audio#4941.1181.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/benjamin3033/GameOff2023

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Comments

Submitted(+1)

Well, you definitely ruined christmas haha. Really fun gameplay, though I wasn't able to fully figure out the functions like what the milk does. Not sure if this was a WebGL error or not, but I had no audio while playing, which if that's the build it would be much stronger with that included. 

Submitted (2 edits) (+1)

Score: 332 cookies after clearing the first level.

Rocket launcher is satisfying to use, sending enemies flying with explosives always heats my blood in a cold weather. I don't know how the milk gauge is filled. It isn't tied to me killing enemies, nor are they related to cookies or time. Maybe it is killing enemies but i simply could not kill them?

Sometimes enemies become invulnerable to my rocket, i don't know why. But when i press space to transform, it looks like i can kill a lot of them (plus moving way too slow in this form), and i don't know why pressing space again will de-transform so soon, and that depleted my whole gauge as well. I guess refund would be great if this was intended.

Then the invulnerable enemies suddenly becomes vulnerable again. did i secretly level up my rocket without knowing it? the game state is not clearly shown nor clearly communicated. Some polishing would make it way more fun to play. Music and SFX would be nice.

It's a nice touch to leave corpses on the ground. However they quickly make it so that i can't see the trees either. In the end i have to be super careful not to bump into trees or i will be hit by enemies. I would suggest dimming them with some transparency shaders, or at least drag these models half way into the ground (even better, do it slowly to pretend it is melting), so they still contribute to that "dead bodies everywhere" vibe, without blocking vital gameplay information. Oh and some snowman corpses are still standing, so i get confused to whether they are dead or not.

Blood on the ground gave really good festive vibe (don't ask me why blood gives festive vibes). I can foresee the blood on ground, together with the corpses, may tax the machine too much in the long run. Luckily i have a dedicated graphics card, so that is not my concern.

Forgot to mention: the cursor is not at all able to be seen, during all that mayhem. From my top-down shooter experience, there are usually 2 ways to fix it. Either you use a super-oversized cursor so it never blends into any gameplay elements, or do add a laser sight (like i always do), so the player can at least trace the laser to find the cursor. Visual contrast is the key here.

The present cannon has good wave-clear abilities. Well done with the balancing. I would say that the cannon cooldown is too long to be comfortable though. It would be better to have a progress indicator for cooldowns that long. A pie-shaped indicator or just a bar near the cursor would be great. A bar on the screen around my peripheral vision is also ok.

(Oh i can see that you took the same theme interpretation as i did. Cheers)

Submitted(+1)

Really fun game! With a bit more polishing this could be huge!

Submitted(+1)

Such a fun game!

Submitted(+2)

This is a lot of fun! Just x-mas carnage! Sometimes games like these start to lag after all the iterations of enemies - they just kept coming with the fps still churning.

Developer(+1)

Not that experienced with optimisation but im surprised how many enemies there could be at once. One of the things I remember doing was instead of updating the destination for the enemies every frame it was done every 0.5 seconds.

Submitted (1 edit) (+1)

this game is very fun! i can see myself getting lost in it for hours haha

my only notes are that it's a bit hard to tell when my weapon has cooled down. (maybe i just wasn't reading the UI right?) and that i wasn't sure what the bar on the right did.

EDIT: i reread the page and realized the bar was the milk!! a really great addition  

overall, very well done! 

Developer(+1)

Was going to have the cursor turn red when the player can fire. There was suppose to be text when the player had enough milk but it didn't work and never got fixed.

Submitted(+1)

Interesting like the Art fun cute and festive.