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A jam submission

Machine AttackView game page

Submitted by R.RexRegum — 1 hour, 26 minutes before the deadline
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Machine Attack's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1933.2313.231
Innovation#2732.6152.615
Audio#3142.3852.385
Overall#3272.4622.462
Gameplay#3602.1542.154
Theme interpretation#4441.6921.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/RubenFernGonz/MachineAttack

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Comments

Submitted (1 edit)

Nice job! The art was really great. The cutscenes at the beginning were so cool I really liked them. At first I was also confused about how to actually take control of the turrets as well. But once I realized you just have to press the number key of the turret which you want to control it was all smooth sailing from there. It was pretty fun to be able to hop around to different areas to defend that way. Overall great work!

Submitted

Cool cutscene and menu, the gameplay was interesting but not very engaging more feedback would have helped and maybe more of a tutorial style start.

Submitted

Cool game! 😄

I loved the menu and the intro, the art was so good! 🙂

It was a little awkward to switch between turrets with the number keys, when they were arranged in the grid. Maybe you could rotate them 45° so that they point up, down left and right, and then bind the turrets to WASD or the arrow keys?

In any case I think the gameplay was quite innovative, switching between turrets and the aerial view to get where the enemies are coming from!

Good job! 😃

Submitted

I absolutely loved the intro! The game was also quite neat, but the intro put my hopes up for another type of artstyle :D nonetheless I really liked the concept of changing the view while defending, nice job!

Submitted

I love the retro theme and the mechanics of this game, great work!

Submitted

The idea is interesting; perhaps it would be cool to have the aerial view all the time, in a smaller size, to make it easier for the player haha. Anyway, the game is very entertaining ^^ Oh, and by the way, the pixel art in the intro is incredible :o

Submitted

I like the idea of a first person tower-defense game, teleporting between towers, maybe with different weapons/abilities on each. I think being able to freely rotate the camera and zoom aim would make things quite interesting and dynamic. You might be on to something here! But it needs more visual identity before it can really feel like its own distinct thing. Keep going and good luck on your game development journey!

Submitted

Stunning intro cutscene, that was great. As for the rest of the game, it looks almost unfinished visually but that's to be expected for a game made in a shorter time period. The gameplay is pretty intuitive and simple, I understood it without even needing to read the description. Great job, hope you work on this one more, it has potential.

Submitted

The cutscene art was very good. The actual gameplay seemed to have potential, but needed a ways to go to achieve it.

Mainly I think you could improve the experience by:

1) Adding more feedback for your actions (sound effects, and animations) and

2) Add more tactics. As it is right now, there doesn't seem to be a lot of planning other than go to one area, eliminate everything as quickly as you can and then more to the next one.

Thank you so much for making and submitting a game!

Developer

Thank you very much for your feedback!
I will implement improvements in the future :)

Submitted

When I press E it spawns more robots. Is this intended?

Developer

Hahaha I wanted to include an option for those player who wanted extra difficulty.

Thanks for your feedback!