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AirHockey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #173 | 3.000 | 3.000 |
Graphics | #346 | 2.333 | 2.333 |
Gameplay | #358 | 2.111 | 2.111 |
Overall | #394 | 2.111 | 2.111 |
Innovation | #399 | 1.778 | 1.778 |
Theme interpretation | #506 | 1.222 | 1.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://www.youtube.com/watch?v=OR0e-1UBEOU
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Comments
Does what it says on the box! Simple but fun
Nice simulation, I can't find the link to the original source code.
I don't get what the cliché is. Well done making the physics work.
the pack gets into the boundaries of the player. :)
I don't get what the cliché is. Well done making the physics work.
Great original sounds. Good simulation of the real game. The AI opponent could be a little more aggressive.
I agree But the algorithm is straightforward not too much just random proximity to the pack. I didn’t use nav mesh or an A-tree.
Really nice music and sound effects!
I used FL-Studio to create it.
Thank You