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A jam submission

Cut and RunView game page

Solve puzzles with your trusty scissors to escape a spooky mansion before something kills you!
Submitted by Carlos Miranda
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Cut and Run's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#3362.1422.429
Theme interpretation#3562.2682.571
Gameplay#3702.0162.286
Graphics#3992.0162.286
Innovation#4061.7642.000
Overall#4251.8902.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/batomow/GameOff2022

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Comments

Submitted

well that was utterly odd. Pineapples everywhere. The concept is nice. Walls get in the way of seeing what's going on and you can walk straight through them, although this doesn't ruin the puzzles as you still need to get them right to open the door to progress.

Nice work.

Submitted

Nice concept, with great voice acting. Unfortunately it was hard to understand the mechanics of the game, and when understood it felt like they were not really a puzzle game? Because one simply has to cut cardboard boxes and get the surprise of what's inside solving the puzzle on its own. :/

Submitted

Got mixed feelings about this. Got some good ideas but implementation is a bit  questionable.
I didn't seem to be able to rotate camera so there should be no problem removing or reducing the size of the fron wall. Charecter is made to look in just 4 direction while it can move in 8 directions also feels weird. Maybe if default move directions were also diagonal it would make more sense.

Submitted

The basic mechanic here is interesting. Luring dangerous things away from areas where you need to go, rather than attacking or just hiding, could be workshopped into a cool horror game. 


I wasn't able to see the full intro story, so I'm relying on the game description to understand the cliche. The intro is hitching on the first 'From Inside the House' line, and the only button that works is 'skip.' I think I'll be muttering 'You are THREE deliveries behind schedule' to myself all week regardless. As for the game itself, the art isn't cohesive, and the walls of the rooms make it difficult to see what you're doing.

Submitted

I liked the voice acting in the beginning and the character sprite. The controls were a bit un responsive in the beginning and was able to walk through the walls on the first level.

Submitted

I am three deliveries behind schedule!!!