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School Stroll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #248 | 2.647 | 2.647 |
Theme interpretation | #265 | 2.706 | 2.706 |
Graphics | #284 | 2.706 | 2.706 |
Overall | #287 | 2.647 | 2.647 |
Innovation | #369 | 1.941 | 1.941 |
Audio | #456 | 1.294 | 1.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/CooldownCD/SchoolStrollSim
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Comments
Good job on this game! The controls are responsive, the game is challenging and nice.
If you could add a wall on the left at the beginning that would be nice since right now you can fall forever ahahha other than that great job.
the art is nice and the controls are responsive, enjoyed exploring this platformer, congratulations on making your first game! keep it up!
Looks nice and gameplay is good. Congrats for making your first game!
Great job on making your first game! It plays so well, and you got all the major pieces working, and also made some fun levels! Kudos!
The classic platformer.
Looks and plays nice, well done =)
Cool gameplay and level design except that I fell down out of map.
Love the art, nice job :)
Good job on your first Unity project! The Art was good and pretty consistent and the level design was interesting. It's not too easy to make a good platformer game but i think you pulled it off quite well.
Some areas of improvement:
- I think adding some Audio to the game would've really enhanced the project a lot
- I think it would've been better to stick with a theme, for example, the character could've been a child to represent the 'parent' travelling to school - otherwise a blue figure with a VR headset made it difficult to decide on what your game was about.
- It would've been nice to have some sort of collectables (i.e., coins or powerups) which would really spice up the game play
- I really enjoyed the animations, I just wished there were more of them
Overall, I had tons of fun playing this game, and I believe that given more time, it could definitely be more polished. Very nice job!
Thank you for your submission!
Pretty good job for a university project, I assume you're still somewhat new to either game jams, game dev, or perhaps both?
Things you did well in my opinion:
- The art was really simplistic and cute, I liked it! Did you make this yourself?
- The controls were very responsive.
- The camera follow was working as intended.
- The hitbox felt fair.
- A start-up menu (even though it's limited to a play button, with exceptions I always prefer having a start-menu instead of being just dropped into the game).
Now for points of improvement, please don't take these too harshly, these are just suggestions/tips that are relatively quick to implement that'll give future games a really nice polish :D
- Fadein/fadeout upon level change.
- A coyote jump (aka a little bit of time to jump after walking off a platform).
- A bound box for camera follow; even though the camera follow worked well and never did anything weird, it'll feel better if there's like a box around the player that makes the camera only follow the player as soon as he touches the edge of that box. I think someone on your itch page posted an example of this!
- Even though I liked the art a lot, the box in level one for example, I didn't realise at first I could jump on top of it; simply because like many other background objects it had a border around it. Therefore I had already assumed it'd just be another background decoration.
Good job, either way! Hopefully I'll find more of your stuff in future jams, I love myself some platformers!
Hi KepFox, thank you so much for the awesome feedback! You understood correctly, we've been studying Unity for roughly a month, game dev as a whole for a little bit longer, but generally this was our first assignment for the subject.
The art was all gathered from different places across the Asset Store and Itch.io sprites, the artists did an amazing job, was very glad to implement their work. I will be surely improving/ implementing the aspects that you suggested, once I gain a bit more experience with Unity.
I personally have a lot more experience working with Unreal Engine, so I had to kinda relearn my way into Unity for this but with time I sure hope to participate in more jams!