Like many others I sadly don't have the necessary equipment/setup to enjoy the experience as designed. Doing a VR game has always intrigue me especially those who do it for a game jam seeing that the majority of users won't be able to play the game which is a good thing you added a video to show what the game is about.
I find it cheating to rate/comment based on footage alone but seeing is all I have to go by, well that and the description, that's my only option currently. I like the interpretation of the theme as it has been the most unique take on it I have seen so far. It looks like there's many interest ways in accomplishing the goal that can be accomplished out of order and that's always a plus in my book. I movement, as portrait in the video, did make it a bit jarring for me which makes me wonder if perhaps VR games would not be something my eyes/mind could handle.
Might be cool if a non-vr port could be made to see all of the ways I can annoy my friend and see what how they feel about hanging out with me after I kept bugging them :P
Play VR game
Bug Bill VR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #178 | 2.940 | 3.143 |
Theme interpretation | #256 | 2.806 | 3.000 |
Overall | #262 | 2.673 | 2.857 |
Audio | #273 | 2.272 | 2.429 |
Gameplay | #280 | 2.405 | 2.571 |
Graphics | #359 | 2.004 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/GameJay/BugBillVR
Comments
I wasn't able to play, so I just watched the video.
The concept is very unique, and a creative take on the theme.
The graphics are pretty simplistic, to the point where it's sometimes hard to tell what something is. The objects snapping together is pretty satisfying.
Some of the puzzles seem a bit esoteric... why would turning your own light off and on bother your neighbor? Or calling a pizza restaurant?
Thank you for your review and thank you for watching our playthrough. Yeah, I made the gun mesh myself since my artist didn't have enough time to make a gun, so the gun looks awful but I thought all of the other objects were fine (maybe also the air horn?). Also, if I had more time I was going to add a dialogue that shows that you are ordering a whole bunch of pizza to be delivered to Bug Bill's house which he never wanted. Still a bit of a stretch but the dialogue would have made that much more clear. As for the lights, I've had a neighbor get pissed that I was turning on and off the lights so I put that in; I didn't really consider that it really wouldn't be very bothersome for most people so I'll probably end up taking that out. Thank you so much for your constructive feedback, it is very much appreciated.
Nice job making a VR game! The sound effects made me chuckle and the questionably shaped objects :p Congrats on your entry and best of luck!
It Was fun to play! Now i know to use oculus developer hub, thank you! Overall to be your first game nice jobb guys :)
We have posted a full playthrough of the game at Bug Bill VR Playthrough - YouTube or embedded at Bug Bill VR by GameJay2112 (itch.io) for those who don't have access to play the game.
Couldn't get it to boot on my Oculus Quest 2 (installed through SideQuest).
:(
Got it working with less than 10 minutes to spare. Artist says it works for his sideloader which apparently isn't SideQuest, but I recreated the issue (endless loading and eventually the apk doesn't respond) and found out it was a single tickbox (for distribution) that needed unticked during packaging to fix the issue. Should work with SideQuest now but the upload is taking FOREVER. Might not make the deadline. Upload started at 4:28pm EST.
UPDATE: Still not working with SideQuest, for right now installing the .apk through Oculus Developer Hub appears to be the easiest solution.
My meaning was that they (the devs who have released VR with Unreal5) must have some fix that I don't know about yet since I've already had to use several rinky-dink workarounds to get almost anything related to Oculus VR in Unreal 5 to work properly. I would try deleting the old .apk and redownloading it from our game's main page. Uninstall old BugBillVR from your Oculus and install the new one with ODH. It's worked on multiple devices now so I'm wondering what strange problem is resulting for it to still endlessly load on your device. So far, we can only recreate it using an old build (a build that at latest came out ~10 hours before the final) or by installing with SideQuest instead of ODH or the Unreal 5's built in sideloader. I'm guessing that if it still doesn't work after redownloading and reinstalling then it must be some bug that has to do with Unreal 5.0EA2 that I haven't learned the workaround for yet. We really want to figure out why it won't launch on your system but so far it looks like the only fixes would have to do with making a new patch to the file which would not be the same file we submitted for the jam.
Leave a comment
Log in with itch.io to leave a comment.