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A jam submission

WordbugView game page

A game of finding words from bug-ridden world. Made for Game Off 2021
Submitted by jraut — 1 hour, 10 minutes before the deadline
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Wordbug's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1463.1753.667
Graphics#2392.8873.333
Gameplay#2892.3092.667
Overall#2912.4542.833
Theme interpretation#4451.4431.667
Audio#4740.8661.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL:
https://github.com/jraut/wordbug.io

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Comments

Submitted

Nice game concept and great graphics! The game looks complete and is very polished.

Submitted

Hey there, I gave this entry a quick look but it seems to be a bit buggy, with the UI being somewhat unresponsive and eventually having the whole game crash to a white screen.

I did notice an error in the console, though the source is minimized so not sure how helpful it'll be:

TypeError: Cannot read properties of undefined (reading 'find')
     at $n (index.tsx:20)
     at oo (index.tsx:20)
     at Wo (index.tsx:20)
     at Ks (index.tsx:20)
     at El (index.tsx:20)
     at ql (index.tsx:20)
     at Dl (index.tsx:20)
     at Al (index.tsx:20)
     at index.tsx:20
     at a.unstable_runWithPriority (index.tsx:20)

It does seem like an interesting twist on a word find, though I think the inclusion of wildcard characters, especially ones that can be chained, eliminates most of the challenge: you can brute force entire levels by just putting a couple wildcards next to a valid starting letter and repeatedly drawing the same path.

Submitted

Interesting concept and character design! I really like how you've fleshed out a whole world behind all this! Great job :)

Submitted

I really enjoyed the puzzling. Then I noticed that you just can use many * after a starting letter. Nice game tho

Developer

Last minute stretch was quite something! I did not get the game submission to run when I first tried yesterday late at night. Luckily I had the time left to debug today after work. I could have maybe tried to do deploy the game a bit earlier :D