hell yeah hell yeah
Sean
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A member registered Apr 21, 2015 · View creator page →
Creator of
"A boat is fundamentally different than a car."
Interactive Fiction
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mi-mi-mi-mi-mi-mi-mi-mi-microgames!
Action
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A story-driven mech battler inspired by Battleship.
Strategy
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Tickle Teddy's Toes in this Delightful Typing Test
Educational
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Explore the abandoned house next door where no one lives...
Adventure
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a sci-fi anthology
Interactive Fiction
the planet was supposed to be empty...
Visual Novel
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You're good at solving mysteries, right?
Adventure
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eventually, seeds find a way to grow
Visual Novel
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Okay, are you recording?
Interactive Fiction
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We'll have to make a few substitutions...
Interactive Fiction
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Who've we got on shift today?
Visual Novel
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The walks are longer, now, than they used to be.
Interactive Fiction
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> the heating again?
Visual Novel
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The Best Book In The Whole Library
Interactive Fiction
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a VN about space shuttles, sex, and murder
Interactive Fiction
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Dueling in 2.5D
Fighting
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Magic, murder, and mystery in a small town bar.
Adventure
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an abridged and annotated epic recollection
Interactive Fiction
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A look back at 10 games made over 10 days.
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the truck game you know and love, but better
Interactive Fiction
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Design an elegant cat collar with ease and speed!
Simulation
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And he likes it strong.
Interactive Fiction
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those who wield the geometry divine know no rest
Interactive Fiction
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.................................................................
Interactive Fiction
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inside out, together
Interactive Fiction
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tool for interactively testing the dialog audio vocal synth hack
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A Practical Treatise on Manners, Feeding, and Etiquette
Interactive Fiction
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the only slightly fictionalized ramblings of a game dev chat log
Survival
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Ham it up on the airwaves and chew the rag with a variety of eligible amateur enthusiasts in this automotive dating sim.
Interactive Fiction
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A Select-Your-Own-Plot adventure.
Adventure
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A traitor threatens the Shogun in this tense shoot-em-up.
Action
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A low-rez FMV visual novel about a vacation gone wrong.
Visual Novel
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It's a regular old swimming race -- but if you finish with the bean, you lose!
Sports
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Bouncy Battles for 2-4 Buddies
Action
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the open source platform for intergalactic archaeology
Simulation
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A game jam gone wrong, and it's up to your selective hearing to solve the mystery!
Visual Novel
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The exorcising adventures of Father Skyler, punk priest extraordinaire.
Action
A visual novel about funny animals, and the nature of Nature.
Visual Novel
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Lo-fi cyberspace meets horde-mode action for a lesson in parenting.
Action
A quick-and-dirty sprite packer made entirely with client-side JavaScript.
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Recent community posts
We Follow The Fickle Path comments · Replied to Sicarius Lunae in We Follow The Fickle Path comments
the adventures of garlic and lizard comments · Posted in the adventures of garlic and lizard comments
(Unity) Better Minimal WebGL Template comments · Replied to skryspin in (Unity) Better Minimal WebGL Template comments
(Unity) Better Minimal WebGL Template comments · Replied to skryspin in (Unity) Better Minimal WebGL Template comments
(Unity) Better Minimal WebGL Template comments · Replied to Marrt in (Unity) Better Minimal WebGL Template comments
(Unity) Better Minimal WebGL Template comments · Replied to SPORE games in (Unity) Better Minimal WebGL Template comments
(Unity) Better Minimal WebGL Template comments · Replied to meditativegames in (Unity) Better Minimal WebGL Template comments
(Unity) Better Minimal WebGL Template comments · Replied to eastedgeZack in (Unity) Better Minimal WebGL Template comments
i think you may be misunderstanding how the auto-detect size feature on itch works: it does not make itch resize the canvas/iframe to match the window size, it just uses the detected game dimensions as the fixed size without you having to enter them manually. this template will make the game's canvas resize to fit any iframe that contains it, but it does not affect how itch resizes those iframes on the game page.
if you have a 1920x1080 game, i'd recommend one of the following:
- replacing the embed with the "click to launch in fullscreen" option. this expands the game's iframe on start, though note that it's not true fullscreen behaviour and the game will be slightly smaller than the monitor size due to things like the address bar still being visible
- replacing the auto-detect size with manually set dimensions, and enabling the "fullscreen button" checkbox. you can use dimensions that match your aspect ratio but are small enough to reasonably fit on the page (e.g. 1280x720), and the fullscreen button gives players an option to enter true fullscreen
- if you have custom CSS enabled, you may be able to create a custom page style that resizes the iframe however you want for different screen sizes
(Unity) Better Minimal WebGL Template comments · Replied to eastedgeZack in (Unity) Better Minimal WebGL Template comments



































































































































































































































