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Sean

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A member registered Apr 21, 2015 · View creator page →

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I tried the new version and it worked, thanks!

this is SO good

Love this!! Best in the jam I've played so far!

Hey there! I tried this out, and I think I may have run into a bug: I got to what felt like an ending trigger (giving an NPC the last crystal fragment), but nothing seemed to happen. Talking to the NPC would prompt to either "begin" or "wait", and both options did nothing.

yes, most of the rendering is done via raymarching

If you want to play a downloadable version, I'd recommend using the itch app: it lets you easily download and run web games.

Thanks for the bug report! This issue should be fixed now.

A lot of the strategy lies in when to save/sacrifice your cards and how you arrange your party: If you're having trouble making it through, try mixing it up or using the mulligan to aim for a specific hand!

Heyo! This game is super cute, but I think I found a bit of a bug: if you start on an edge, you can drag around blocks and make "patterns" out of arbitrary blocks on the edges instead of actually connecting them.

Great job though, I love how bouncy the UI is!

sure, go for it

heck yeah

the default template included in Unity (the non-minimal one) should include a loading bar; taking a look at the source for that would probably be the easiest way to start

this game uses the "avatar by room" hack available here

Sure thing; looks like it's a name length issue from the stacktrace, so probably only repros with certain names:

$ ./Generator.exe
pygame 2.0.1 (SDL 2.0.14, Python 3.9.4)
Hello from the pygame community. https://www.pygame.org/contribute.html
Traceback (most recent call last):
  File "C:\Users\catar\AppData\Local\Programs\Python\Python39\lib\site-packages\cx_Freeze\initscripts\__startup__.py", line 81, in run
  File "C:\Users\catar\AppData\Local\Programs\Python\Python39\lib\site-packages\cx_Freeze\initscripts\Console.py", line 36, in run
  File "Generator.py", line 44, in <module>
  File "Generator.py", line 40, in run_loop
  File "D:\OneDrive\ToolJam2021\PygameCode\TextAndImages.py", line 354, in input_screen
  File "<frozen importlib._bootstrap>", line 1007, in _find_and_load
  File "<frozen importlib._bootstrap>", line 986, in _find_and_load_unlocked
  File "<frozen importlib._bootstrap>", line 664, in _load_unlocked
  File "<frozen importlib._bootstrap>", line 627, in _load_backward_compatible
  File "<frozen zipimport>", line 259, in load_module
  File "D:\OneDrive\ToolJam2021\PygameCode\Exporter.py", line 69, in <module>
  File "D:\OneDrive\ToolJam2021\PygameCode\Exporter.py", line 41, in generatePersonSheet
  File "C:\Users\catar\AppData\Local\Programs\Python\Python39\lib\site-packages\xlsxwriter\workbook.py", line 186, in add_worksheet
  File "C:\Users\catar\AppData\Local\Programs\Python\Python39\lib\site-packages\xlsxwriter\workbook.py", line 762, in _add_sheet
  File "C:\Users\catar\AppData\Local\Programs\Python\Python39\lib\site-packages\xlsxwriter\workbook.py", line 811, in _check_sheetname
xlsxwriter.exceptions.InvalidWorksheetName: Excel worksheet name 'Michele (the custom dynasty two)' must be <= 31 chars.

I'm using firefox 88.0.1, which is the latest update afaik.

It visibly crashed, and I had to restart it to try again.

Thanks for the detailed feedback! These are great suggestions; I'll try to incorporate these in a post-jam update.

love 2 build a spaceship



I'd second the note about z-ordering issues, and if you're interested in learning how to edit the colours separately instead of just applying a global tint, I'd recommend looking up tutorials on "palette swapping"; the implementation will vary a bit by engine, but you can learn the general idea pretty easily even if it's from a different engine.

love this

I seem to be having similar issues as other folks on this one: a window opens, but it's all black aside from button hover indicators:


This is an interesting idea, but I ran into a couple issues while trying it out:

  • the drag-and-drop file interface on web works on chrome, but not firefox; I'd recommend using a file input tag so you can click to open a system dialog in addition to natively supporting drag-and-drop
  • the generated pngs seem to be slightly corrupted; I was able to open them in a browser, but another image viewer gave the error "libpng: IDAT: Extra compressed data; libpng: Not enough image data"

This seems like a decent start, but there are unfortunately quite a few issues preventing it from being useful:

  • there's no metadata exported alongside the spritesheet that tells you how to retrieve a specific sprite
  • there's no way to remove a sprite once added
  • the sprites in the exported file don't match the scale of the original files, and linear interpolation is applied which will generally make pixel-art look worse
  • the preview only updates when you save
  • it always saves to a single file path instead of prompting where to save, overwriting any existing file without confirmation

Great UI on this one! The use is a bit narrow, but I like how playfully it's presented.

A couple minor bits of feedback:

  • there's no import; not a big deal but it does feel a bit weird since there is an export
  • there's no exit or window controls, so you're stuck in fullscreen and have to alt+f4 to get out

Heads up, this gets flagged as a trojan by windows defender.

Tried this out, and unfortunately there seem to be some issues causing it to crash when hitting generate; it works when not entering custom names, so probably related to the user input?

I've got it set to warn for any dither texture more than 256 total pixels (16x16); you can go larger if you accept the warning, but the drawing interface may slow down as it gets larger. The preview images can be pretty much as large as you want since the preview render is very simple.

oh, you have to use a very specific image layout for this to work: if you want to use the PICO-8 font, you'll need to first make a template in Fontsy with the intended width/height/character set, then copy the characters over from your PICO-8 image and re-import it (there's important data encoded into the grid borders of the layout Fontsy uses that tells it how to parse the characters)

Are you using Firefox? I tested just now in both Chrome and Firefox: Chrome is working fine, but Firefox has an issue if you don't strip the colour profile before uploading.

Thanks for the feedback! I've added an optional version field; should be available in v2.1.0.

I don't know why the choice of host would make a difference for this; are you sure you've included all the same files and deployed correctly in both cases? If you're getting a 404, my initial guess would be that the GitHub pages deployment is missing one or more files from the build output.

I've used it in 2020.3.4f1 without issues; lmk if it's not working for you

nice

have you double-checked you're using the correct version of the package for your version of unity? there are different versions for 2020.1 and 2020.2

if you have, can you let me know what specific version of unity you're using?

aw thanks!

there's a specific route which is more explicitly lesbian (it is more gothic novel than romance though, so even that route is still a bit light)

I don't recall needing to do anything particularly special with the output. butler has a --json flag which I used; it's possible that also makes it avoid any special characters for the console?

this is really nice

that second track is a banger