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Sean

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A member registered Apr 21, 2015 · View creator page β†’

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canon route tbh

you can also look at things until you get bored

ducky!!! i even knew what tricks you were going to pull and you still gave me the shivers!

oh wow i love how it even has a count-in

this sounds really interesting!

Thanks for the feedback! I'm not sure what the UI for the transparency would look like, but I added a colour picker.

In the meantime, you can copy the binary output and add .1 to get transparency.

ah thanks for the heads up! that's a webglazy bug i think; i'll have to look into that

more than 4 ;)

oh geez

this is really great

Hey, thanks for playing! Always cool to see people's reactions.

(1 edit)

Hey, thanks for the feedback! I'll try to take some time to look into those issues.

Edit: looks like the first issue is on Unity's end (the canvas does in fact resize, but Unity's not updating till it's been focused). RE the auto-detect size, I spent a bit of time tinkering to see if I could figure out where they're pulling the size from without success; I've submitted a feature request on itch.io's github about it though, and will update this if more info on the auto-detect becomes available.

hey there! if you use the itch app you can easily download and access it there; it's also available on the source code repo

Hey, sorry for the super late response (didn't see this until just recently), but this bug should be fixed now. Thanks for pointing it out!

Transparent sprites hack + very elaborate game data

Hm, haven't seen that issue before! I'd recommend pressing the "Change API Key" button and try making a new API key instead of using the one that seems to be giving you issues.

Yeah, I'd hoped to include an AI opponent for singleplayer, but ran out of time before I got something decent ready.

This game is actually using those helpers quite extensively; there's another hack on the repo (corrupt) which is a cleaned-up version of it that's fairly well commented.

Oh wow, two LPs in one week! Sorry about the text being too fast; if I ever revisit this I'm definitely going to slow that down or make it a press-to-progress thing.

Thanks for playing!

Yeah, the avatar in bitsy is just another sprite in terms of rendering. There's a file in the hack repo with helpers that can be used to edit it if you're interested: https://github.com/seleb/bitsy-hacks/blob/master/src/edit%20image%20at%20runtime...

Thanks for playing! I've enjoyed seeing your jam compilations since I found out about them :)

Hey, thanks for sharing!

sorry

thanks

(also sorry)

thanks

(also sorry)

sorry

thanks

(also sorry)

sorry

sorry

thanks

(also sorry)

sorry

sorry

sorry

What do you mean?

This is really cool! The maze was tougher than I expected, but the foreshadowing with the cave was great.

Wow! The artwork in this is phenomenal, especially the fun-house!

i cannot be held accountable for collateral from my self-own

That one can't be done without hacks; the corruption hack re-rendering individual sprites instead of the entire list on corruptions is what accomplishes that effect here.

Yeah, if you press any of the buttons other than the movement controls, it'll count as having "hit" the square you're already on.

Loved the way you did the secret ending in this!