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Sean

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A member registered Apr 21, 2015 · View creator page →

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It has some random and branching elements.

yesss

incredible...

omg that's so sweet...

oh that's actually awesome

they said it couldn't be done... but they were wrong

I believe making the size of the itch viewport reponsive is only possible if you have custom CSS enabled on your account (in which case you can write custom CSS that uses percentage, viewport units, or breakpoints instead of the fixed size from your game's embed settings).

Check to make sure you're putting the extracted folder (i.e. the "WebGLTemplates" folder, not the "BetterMinimal" folder inside it or the zip itself) inside your "Assets" folder.

the wep app is setup as a PWA, so you can install it if you visit it directly (e.g. if you open this on chrome, it should have a little prompt in the address bar to install)

incredible...

i love this...

Thanks for the suggestions, this does seem like a better default. I've added it to the "2020.2 and higher" version.

You could make a single large canvas and paste them all in (I usually do this for multiple sketchbook pages at once).

Unfortunately it only supports one image at a time, though you could combine the images externally and process them all as a single file if preferred.

Unfortunately this isn't enough info for me to know what went wrong here; if you can consistently reproduce the issue with two sets of gamedata, feel free to share the files and I can try to debug it.

The web build here is the "original" version, this project never had a downloadable build included.

It's a loading bar that updates based on unity's progress, though it seems like on your game it spends almost all the time on one resource so there's very little animation.

I don't have an iOS device to test, but if you are running into this issue, you may try swapping out the "100%" in the style with "100svw" and "100svh" for width and height; this may help out with adaptive resolution in cases where system UI like the mobile keyboard may appear.

sob sob

🐜

yesss

this was so good, loved puzzling it out

this game uses bitsymuse from the bitsy hacks

i think you may be misunderstanding how the auto-detect size feature on itch works: it does not make itch resize the canvas/iframe to match the window size, it just uses the detected game dimensions as the fixed size without you having to enter them manually. this template will make the game's canvas resize to fit any iframe that contains it, but it does not affect how itch resizes those iframes on the game page.

if you have a 1920x1080 game, i'd recommend one of the following:

  • replacing the embed with the "click to launch in fullscreen" option. this expands the game's iframe on start, though note that it's not true fullscreen behaviour and the game will be slightly smaller than the monitor size due to things like the address bar still being visible
  • replacing the auto-detect size with manually set dimensions, and enabling the "fullscreen button" checkbox. you can use dimensions that match your aspect ratio but are small enough to reasonably fit on the page (e.g. 1280x720), and the fullscreen button gives players an option to enter true fullscreen
  • if you have custom CSS enabled, you may be able to create a custom page style that resizes the iframe however you want for different screen sizes

i've updated the "2020.2 and higher" template and the auto-detect setting on itch should now work as expected, lmk if you try the update and still have issues

incredible...

love this

Hey there! I think you may just be confused about how to tend to the plants? It sounds like you're assuming that feeding them more often will make them grow, but you're meant to feed + check on them consistently each day: If you inspect a dead plant and it says "it's soaked through", that means you over-fed it.

Also note that you don't have to use the full blood bar every day to advance time (the game will warn you that you're "not tired" but you can choose to sleep with blood leftover anyway).

loved this, great puzzles and really great finale to the chain!