Thanks for the feedback! I've put up a minor fix to prevent options from becoming interactive before they're visible, so hopefully other folks won't have that issue.
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i believe that's unfortunately outside the scope of this template: it's just a very thin wrapper around the bundle Unity is injecting into it, and Unity is managing any and all tracking code
i don't see why not; i assume ayo didn't include it in borksy just cause it's one of the more technically complex hacks (you have to be able to write GLSL), but there's no harm in asking him to add it!
you can always use the additional JS field in borksy to include hacks that aren't natively supported in the meantime
tested it out in 2020.1.0b5 and can reproduce the issue: looks like unity isn't replacing any of the template tags when creating a WebGL build. looks like they've changed how that build process works, unfortunately without updating the documentation; will dig into it some more and try to have a fix up soon
it should, though iirc there's no standard defined for web builds on itch, so you would still need to go in and flag the build as the browser-playable one from the game's page at least once