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Sean

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Found another minor usability issue: when you delete a tile, it seems to arbitrarily select a tile near the start of the list as your new selection rather than one to the immediate left/right of the one you deleted.

(Bitsy's been progressing great btw!)

Hey there, thanks for sharing; I always enjoy watching people play my games!

Looks like I'm going to have to fix that bug you found near the end though, haha

Replied to Benal in holt comments

Thanks for the feedback! The latest update lets you hold down the movement keys as suggested.

It turns out Laura already reported the most noticeable issues I noticed, but here are a few other minor ones I came across:

  • When you duplicate an animated element, it only includes the first frame
  • When you turn off the animation on an element, it deletes the second frame instead of simply not using it (I had to redo sprites a couple times after testing how they looked without animation)
  • When you open the editor, exits are visible but the exit window is not
  • Being able to edit room names would make connecting the exits and dealing with almost identical rooms a lot easier
  • The text editor would be a lot easier to work with if it was a textarea instead of a single line text input
    • possibly a side effect of the same point, currently the only way of adding line breaks is to fill the rest of a line with spaces
  • The pixel and tile grid overlays are white, which makes it harder to work with white as one of your colors. Ideally there'd be a couple fallback greys to keep it distinct from any of the users colors.

Currently it just supports a single build at a time. It could probably be reworked to support multiple though? I didn't really give that much focus while working on it.

it's not a game, it's a falling hazard

Heads up: your invite link's expired. They expire in 30 minutes by default, there should be a checkbox or a dropdown where you can change it to be a permanent link.

I'm sorry to hear that, but thanks for playing and sharing the video anyway!

Great entry! I ran into a bit of a bug though where the character's dialogue bubbles somehow got out of sync with the camera (i.e. when I was in looking out the front they were down by the screen, and when I was looking at the screen they were out at the front).

This seems like a solid entry, but unfortunately I ran into a bug while playing, I think because I hit a UFO with a ping.

Crash report:

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Step Eventobj_signal

for object obj_ufo:

Variable obj_ufo.waiting_for_signal(100020, -2147483648) not set before reading it.

at gml_Object_obj_ufo_Collision_3

############################################################################################

Hmm, yeah 52.0.2743.116 m is the same version of Chrome I was developing on. I'll play around with it and see if I can figure out what's going wrong.

Yikes! As cool as that is, I'll add a browser compatibility note to the description so people know what to expect.

Hello!

I noticed that if you upload a zipped HTML game to be embedded in the game page, there doesn't seem to be an easy way for players to download that zip outside of the itch app. This isn't a huge issue, but it can be a bit confusing if you've uploaded multiple files (e.g. the web build and a source file) and users are given a download option which doesn't include the actual game. Would it be possible to add a checkbox to the HTML zip for "show this file in downloads"?

Try focusing on one type of "thing".

Created a new topic Suggestions & Issues

Hey there! I put this together mostly as self-exercise, so it may not be the most practical tool out there. If you run into any bugs or have a suggestion for further development, feel free to let me know.

You can also check out the source on GitHub!