Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Satellite AegisView game page

Submitted by kevshep (@ItsKevShep) — 1 day, 5 hours before the deadline
Add to collection

Play game

Satellite Aegis's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#1043.3003.300
Innovation#1532.9002.900
Graphics#1643.1003.100
Overall#3022.2002.200
Gameplay#3072.0002.000
Audio#3621.5001.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/KJSheppard/SatelliteAegis

Theme interpretation
The moon's a natural satellite, so used that as the inspiration to make a game about satellites that shoot :)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Great idea! Sadly, it was quite hard to click on stuff (except for the Earth). Maybe you could add some shortcuts with the keyboard? Like pressing O will select the inner orbit and with every new keystroke it will go to the next one.

Also, adding a full screen mode would be awesome.

Submitted

Cool game.  As mentioned  below it was a bit tricky clicking on the smaller items.  Maybe a full screen mode might have helped? Loved all the different weapons.

Submitted

The idea of an orbital tower defense is great, but I think the click areas are a bit misplaced and cause problems to react on time, specially when moving at a fast pace around the earth. Good job anyway!

Developer(+1)

Yeah that definitely seems like something I need to change, going to try splitting the orbit into "arcs", so you can click on that whole region to determine what should go there, rather than a tiny circle... Think I just got used to clicking on the dots during development, so didn't give it any thought. 

Many thanks for the feedback :)

Submitted

Had a hard time clicking the smaller items, wasn't able to get very far because of that :(

Submitted

Same here.

Developer

Ah, sorry about that, I think its one of those things I got so used to while I was making the game that I never stopped to think about. Sorry it stopped you being able to play the game much, but it's useful feedback for me, thanks :)