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Evol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #85 | 2.711 | 3.500 |
Theme interpretation | #88 | 2.840 | 3.667 |
Overall | #116 | 2.582 | 3.333 |
Innovation | #133 | 2.066 | 2.667 |
Graphics | #134 | 2.324 | 3.000 |
Audio | #168 | 1.162 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/RustyMonky/Evol
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Comments
Fun to play. Is there a way to recharge the health bar? Levelling up seems to keep the same health as before...
Unfortunately, I didn't get around to implementing healing in this prototype, but it's definitely on my long list of mechanics to add. At this point though, the game just tests how long you can defeat mobs before you run out of HP.
Like in Pokemon, leveling up doesn't regen your health, but you do gain a little bit of it back (and more stats).
I enjoyed the Pokemon-like feel of it, and it being a mix of old RPGs where the player progresses but in this case you can evolve into one of 3 forms. Dodocan is the best.
I love the whole evolution mechanic for the player instead of the other monsters. A neat twist on classic gameplay. Also... the bumble bat is 🔥. Great work!