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A jam entry

EvolView game page »

A throwback to the GBC Pokemon RPG style
Submitted by RustyMonky (@arustymonky) with 5 hours, 20 minutes before the deadline

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Results

CriteriaRankScore*Raw Score
Gameplay#852.7113.500
Theme interpretation#882.8403.667
Overall#1162.5823.333
Innovation#1332.0662.667
Graphics#1342.3243.000
Audio#1681.1621.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/RustyMonky/Evol

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Comments

Fun to play. Is there a way to recharge the health bar? Levelling up seems to keep the same health as before...

Developer

Unfortunately, I didn't get around to implementing healing in this prototype, but it's definitely on my long list of mechanics to add. At this point though, the game just tests how long you can defeat mobs before you run out of HP.

Like in Pokemon, leveling up doesn't regen your health, but you do gain a little bit of it back (and more stats).

I enjoyed the Pokemon-like feel of it, and it being a mix of old RPGs where the player progresses but in this case you can evolve into one of 3 forms. Dodocan is the best. 

I love the whole evolution mechanic for the player instead of the other monsters. A neat twist on classic gameplay. Also... the bumble bat is 🔥. Great work!