Haha, glad you felt that dread as a giant naked pixel man chased you around ;) Thanks for playing!
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Hi, thanks for checking out the game!
The dialogue itself is prototypal as well. I just chose text that made me chuckle while being clear enough to display the choice the user made for stopping the hero. There's still a lot I didn't get to becuase I started later in the jam than I had planned (for example, a more thorough bug testing).
Glad you like that dinky bird. It's called Dodocan. Made it in a previous game jam and my coworkers think it's hilarious, so I saved time on spriting an entirely new minion by just making an animated version of dodocan. :P
This game is hilarious. The art is great, the audio is great, but most importantly the gameplay and idea or unique and a riot. I can easily play this game repeatedly. Really great job on this -- would love to see more levels!
From the enemy designs to the HUD and spell casting, this game looked clean. I really liked the various enemies, changing up spell usage, and the creativity required in queen battles. A lot of fun to play!
This was really cool, even if the fighting is simple. The audio is great and I enjoy the artwork, too (particularly the background). I think a bit of input lag or "cooldown" time between attacks would make the fights more tactical. Great work!
The design, audio and spriting is really well done. Gameplay is easy and at most requires mashing space button to ramp up intensity. Really cool idea. Definitely going to play thru a few times to get different results!
Unfortunately, I didn't get around to implementing healing in this prototype, but it's definitely on my long list of mechanics to add. At this point though, the game just tests how long you can defeat mobs before you run out of HP.
Like in Pokemon, leveling up doesn't regen your health, but you do gain a little bit of it back (and more stats).