Nice use of the new engine (Luminosity?). Loved that spider. Peter Jackson, phoned and asked if he could borrow it. Good use of sound. Would be nice to see some verticality if you were to expand and also use the light and dark to hide the character and other mechanics. The transition is subliminal to the user but is also really a core mechanic as well, so well implemented. The sense of urgency is conveyed well and could be built upon.
Epic atmosphere from this one, the art style, tone and choice of massive looming walls. Having the open sky was a great idea, I find it reminds me more that I'm trapped in big maze than if it was a closed roof, maybe cause it reminds me that there is something beyond the walls. The sound of the spider is really creepy and not knowing where to go makes for a really intense ride, very very cool. If anything, it was a bit too easy to find the door, I managed to get there after 3 attempts. I guess that's just luck though, I could've just as likely gone down the wrong paths until I'd exhausted them all. It was still relieving to find the door though. Great work on pulling the emotion strings!
Terrifying, I love it. Very nice looking visuals and a cool night mechanic. It'd be nice if there was some area light around the player to make escaping from the spiders of terror easier, but I see how that adds to the tension. Great job
Comments
Nice use of the new engine (Luminosity?). Loved that spider. Peter Jackson, phoned and asked if he could borrow it. Good use of sound. Would be nice to see some verticality if you were to expand and also use the light and dark to hide the character and other mechanics. The transition is subliminal to the user but is also really a core mechanic as well, so well implemented. The sense of urgency is conveyed well and could be built upon.
Short and cool 3/5
Epic atmosphere from this one, the art style, tone and choice of massive looming walls. Having the open sky was a great idea, I find it reminds me more that I'm trapped in big maze than if it was a closed roof, maybe cause it reminds me that there is something beyond the walls. The sound of the spider is really creepy and not knowing where to go makes for a really intense ride, very very cool. If anything, it was a bit too easy to find the door, I managed to get there after 3 attempts. I guess that's just luck though, I could've just as likely gone down the wrong paths until I'd exhausted them all. It was still relieving to find the door though. Great work on pulling the emotion strings!
Terrifying, I love it. Very nice looking visuals and a cool night mechanic. It'd be nice if there was some area light around the player to make escaping from the spiders of terror easier, but I see how that adds to the tension.
Great job
Much anxiety. The sounds are perfectly creepy. Also, +1 on making the start game say "Run" instead of "Start"
this game is so cool im jealous. little iffy on the theme but 10/10.