Well, I read the comments so I kinda knew how to play it, but it's confusing otherwise.
The graphics is not that bad tho.
Btw, why the fish has legs?
Criteria | Rank | Score* | Raw Score |
Unfairness | #3 | 4.111 | 4.111 |
Confusion | #11 | 3.778 | 3.778 |
Ear destruction | #15 | 2.778 | 2.778 |
Overall | #17 | 2.698 | 2.698 |
Bugs | #20 | 1.778 | 1.778 |
Frustration | #21 | 3.111 | 3.111 |
Microtransactions | #22 | 1.000 | 1.000 |
Uncanny valley | #26 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I solemnly swear that I've made a bad game.
yes veri bad
Well, I read the comments so I kinda knew how to play it, but it's confusing otherwise.
The graphics is not that bad tho.
Btw, why the fish has legs?
I'm sure how you implemented it and this is how I managed to control your implementation:
1 click => change rotation pivot and direction
Repeated 2 clicks => rotate around a pivot
3 or more clicks => straight movement
I scored 80 for now and I can score for eternity ;)
BTW cool idea, well done :)
I flew to oblivion and yet the fish ate me. I think there's a bug in your game!
Well done!
I spent probably more time than I should have trying to figure out how to control the direction of movement. I'm still not sure if it's possible, but it's a pretty neat concept nonetheless.
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