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A jam submission

NO BONES ABOUT ITView project page

Skeleton racing for FIST.
Submitted by kumada1 (@SprintingOwl) — 3 days, 13 hours before the deadline
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Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Wow!  This made me want to fish out my old leathers and crack my knuckles.  Clean and clear and full of style with a layout and art that is fully spot on.

A full conversion based on undead skeletal racers, their machines, and the Returners who are chasing them down.  It has everything needed to get started including a quick background of the world and its attitudes, a starting example scenario, and how the scenario can spill out into more sessions.

This one's getting printed and put on the shelf


Whoah, thank you! That's the highest honor I could ask for. Glad you enjoyed it!


Like WOLVES (WOLF?) before it, NBAI is a fun conversion of elements of FIST into something thematically different.  And like the previous entry, it basically opens up a whole new wing of the "Weirdos with powers" mansion that core FIST is the central hub of, giving a whole new potential character type (complete with different stats!) that can be brought into "normal" FIST sessions, whatever those are.


Thank you!

Also I will admit, I'm lowkey hoping to release enough of these that someone can do the equivalent of playing with all the World Of Darkness splats unlocked.


Oh damn this is rad as hell

If regular FIST is A-Team + SCP (or Control), then this is Fast & Furious + Ghost Rider (I mean I've never watched a F&F movie, so this assessment is based just on Vibes attained via cultural osmosis). Or like... you know that scene in Batman & Robin where Robin & Batgirl do a weird neon drag race through Gotham? Yeah that's kind of what this brought to mind, but with the undead. & it's DOPE.

This is definitely going on my list of games to make my friends play at some point. It paints such a great picture of a world of dead racers & what that means for people.


Thank you! This is indeed inspired both by Fast & Furious and by a thing I genuinely wasn't expecting from those movies, which was a kind of earnestness. The F&F characters uninhibitedly love street racing in a way that's unexpectedly heartfelt and charming,  and I wanted to kind of reflect that in this.

If you get the chance to run No Bones, I'd be thrilled to hear how it goes!


No Bones About It is a rad, skeleton street racing FIST hack.

My favourite hacks / jam submissions stay true to the original ideas behind the mechanics, but twist them in a new and exciting way. No Bones About It nails this.

Mechanically it sticks to the player driven, d6-only, 4-stat simplicity of FIST. The stats are not only relabelled, but adjusted to fit the vibe and how the player characters would make decisions within it. 'Death' is great - why shouldn't skeleton characters get a chance to straight up not die? There are a few twists here, most notably the addition of vehicles. Vehicles are designed as an extension of the characters themselves, directly enhancing their abilities on the character sheet.

Thematically the zine is on-point, the skeleton and car filled art, punchy writing pair well with the mechanics to bring the street-racing skeletons to life (or undeath?). The scenario is a good demonstration of all of these, with a strong narrative and twist.

The character sheet, contents and quick reference pages are all useful additions for running or playing the game.

Submitted (1 edit) (+3)

“it is the 1980s and you are dead.”

Thus begins NO BONES ABOUT IT, Richard Kelly’s ode to speed, skeletons and family. Make no mistake, this is no simple set of chase rules – it’s a standalone game! In videogame terms, a total conversion. NO BONES is the DotA to FIST’s Warcraft III. (Though there are rules for exporting NO BONES characters back into FIST.)

The new stats are FAST, ANGRY, DEATH and FAMILY. That last one was a surprise, until I realized, of course, the Fast and the Furious influence is evident. Having people you care about isn’t optional, it’s a part of the character building process. FAST handles racing, ANGRY throwing a punch, FAMILY protects those you care about, and DEATH works a bit like a saving throw and reveals supernatural insight. Vehicles have a symbiotic relationship with PCs, adding their stats and sharing damage. While driving, if you’d be reduced to 0 HP, you can bail and let your ride die in your place. There are new powers, my favorite being RATTLEBONES, MURDER of CROWS, and CALCIUM RESERVES.

The writing is confident and sharp. I particularly enjoyed the in-character introduction: “Alright, fresh kill. Here’s some things you need to know about yourself. You’re a REVENANT.” It’s hard to pull off, but when you manage (like Richard does), it’s like the old days of Shadowrun come rushing back, with all its bravado and weird slang. That opening monologue sets the mood, the tone, and most importantly, actually puts you in a skeleton’s shoes. “Sensations are blunted,” and even a blow to the shoulder is numb buzz. But adrenaline – you feel that plenty.

I firmly believe every game should ship with a scenario. “The Better Part Of Valor” is a perfect example of what a skeleton racing game should look like. It’s about a meet hosed by BLACKBIRD, who may or may not be a Revenant himself. It doesn’t go where you’d expect it to, and by the end, there’s a “Where to Go From Here” (always appreciated). If I had one request, it’d be for an example of play, illustrating how a standard car race might play out. The included scenario is great, but I want more!

The layout is clean, single column. Typography is mostly Space Mono, a typewriter style font. That and the two-tone black and white clip art really makes this feel more like a truly authentic zine than a PDF. It’s the sort of thing that could have been photocopied in the back of a copy shop and hand-stapled before being passed around friends after school. Authentic, but still highly readable onscreen. Some of the art looks pulled from a 30s horror comic, and I’m especially partial to page 23’s “Death careening toward the viewer” and page 5’s “Spooky Lady Drives a Wacky Racers Twisted Metal Mobile.”

NO BONES ABOUT IT seems like a lot of fun. It takes what could have been a one or two page add-on for FIST, and expands the concept into a full game, brimming with ideas. Despite being all bones, this project has a lot of heart. <3


The things that most intrigue me about this doc are the base mechanics changes, some subtle, some large, all in charge - and imo worth exploring further down those lines. I'm talking about:

  • stat point buy
  • splitting powers (which are traits largely minus the stat and item bonuses) between STREETS and MORTIS
  • vehicle use rules

I'm always a fan of the high-concept mashup, and even if some of the source material doesn't grab me that much (The Fast and the Furious, Ghost Rider), I can always appreciate a skelly ramming a muscle car into an undead abomination to protect his family then celebrating at the barbecue after.


Thanks! I sort of binged the Fast & Furious movies, and wanted to do something a bit more gothic with the same energy.

Separating out the powers from Traits felt sort of necessary here (and also for W.O.L.F., the other concept I did in this style,) because every PC functionally has the Traits SKELETON and RACER. However, I think I prefer FIST's way of handling Traits over my own approach. I wasn't able to pack as much flavor into the powers.


"NO BONES ABOUT IT" builds an extremely evocative world of skeleton street racers. That concept alone makes it worth your attention.

Using F.I.S.T. as a launchpad, this NO BONES ABOUT IT is very clearly its own beast. The rules are extremely clear and detailed, which makes it easy to recommend to veterans and beginners in the indie rpg space. More impressive is how the rules build upon the theme. It feels very cohesive.

Tackling vehicle rules in most RPGs can be daunting and tedious at best. Thankfully this is not the case with NO BONES. The vehicle mechanics work seamlessly with your character sheet making high speed chases or demolition derbys as easy as shooting some other bone man. Which is important, because they have a lot of cool cars with pre-built stats to choose from, saving you and your group the heavy lifting.

It even includes a sample scenario that will help jumpstart your own creativity with this unique setting. 

If you are looking for ideas of how to use vehicles in F.I.S.T or any RPG, I would highly recommend giving this a look.