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Arcane Atlas Games

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A member registered Jun 19, 2021 · View creator page →

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Thanks for the lovely feedback!

Thanks, great to hear that it's easy to follow!

Thanks! We're glad you like it!

Steal a case of diamonds for a mysterious handler in this European spy-thriller. All in a neatly laid-out and detailed zine with great spot-art. The pronunciation guide was a lovely touch.

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Steal a case of diamonds for a mysterious handler in this European spy-thriller. All in a neatly laid-out and detailed zine with great spot-art. The pronunciation guide was a lovely touch.

Thanks!

Thanks!

A sweet and stylish zine with evocative foes and a great twist on a historical event.

A sweet and stylish zine with evocative foes and a great twist on a historical event.

Clean maps and missions spark inspiration in this bumper pack of content.

Clean maps and missions spark inspiration in this bumper pack of content.

An action-packed romp across three acts: a hitman-style villa, a speed-esq rally and an explosive showdown at sea. This is a fantastic mission, the layout and art oozes style, but is organised and supports use at the table - I love the little call-out boxes that expand on the intent. The content is great both for the mission as written and for challenges that could span a wider campaign.

An action-packed romp across three acts: a hitman-style villa, a speed-esq rally and an explosive showdown at sea. This is a fantastic mission, the layout and art oozes style, but is organised and supports use at the table - I love the little call-out boxes that expand on the intent. The content is great both for the mission as written and for challenges that could span a wider campaign.

Thanks for the feedback!

Break locks and avoid a centipedal parasite as you scramble to rescue a hostage in this well-explained 1-pager. 

Break locks and avoid a centipedal parasite as you scramble to rescue a hostage in this well-explained 1-pager. 

A rocket-launch-gone-rogue adventure packed into a clean zine. It has a clear goal, fascinating grounding in history and strong designer commentary.

(A note to Hell:) a rocket-launch-gone-rogue adventure packed into a clean zine. It has a clear goal, fascinating grounding in history and strong designer commentary.

Prevent a viral CIA-plot in this tense city crawl zine.

Prevent a viral CIA-plot in this tense city crawl zine.

Outrun lava, a gunship and the US army as you race to kidnap a rival operative in this clean one-pager.

Outrun lava, a gunship and the US army as you race to kidnap a rival operative in this clean one-pager.

Interrupt an arms deal at a chess championship - this mission wears it's inspiration on it's sleeve and screams cold war. Great stuff!

Dripping with punch and style this tight one-pager packs loads into a short red-carpet walk.

Dripping with punch and style this tight one-pager packs loads into a short red-carpet walk.

Interrupt an arms deal at a chess championship - this mission wears it's inspiration on it's sleeve and screams cold war. Great stuff!

Yep, that’s the one!

Thanks for your interest, a text only version is available for free!

Thanks! We'd love to hear how your voyage goes!

Thanks! The idea was that you had to access engine through the roof to unlock the door.

Thank you! 

An atmospheric climb to an inevitable doom for our agents of the inquisition. I love the focus on light in the room descriptions and the weaknesses of each of the creatures.

A beautifully concise den of sin. Interesting magical items and foes that conflict well with each other and the players. I love the information design here. So much is conveyed through clever use of the map. Keying it with icon-like illustrations is brilliantly done.

A beautifully concise den of sin. Interesting magical items and foes that conflict well with each other and the players. I love the information design here. So much is conveyed through clever use of the map. Keying it with icon-like illustrations is brilliantly done.

A afterlife landscape for the players to escape from. I love the thought that has gone into the theme of negative emotions.

A afterlife landscape for the players to escape from. I love the thought that has gone into the theme of negative emotions. I wonder if a more explicit hook for the characters could prompt more connections between locations and encounters.

An high-society heist for a one of many suitably high-stakes magical items. The cover-stories / hooks are great. I love the map and how easy it feels like this would be to run (which is not easy to pull off for a heist!).

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A high-society heist for a one of many suitably high-stakes magical items. The cover-stories / hooks are great. I love the map and how easy it feels like this would be to run (which is not easy to pull off for a heist!).

A chaotic conflict between ice worshipping yetis and fire elementals. This packs ideas and humour into concise descriptions. I love the clear summary page introducing the factions, kettle (clock) and suggested hook for the players.

An atmospheric climb to an inevitable doom for our agents of the inquisition. I love the focus on light in the room descriptions and the weaknesses of each of the creatures.