Thanks! We'd love to hear how your voyage goes!
Arcane Atlas Games
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A mysterious monster, a deceitful priest and some wonderfully laid out maps. I love the cover and the little annotations that get a lot of double use out of the art and writing!
I wonder if the motivation for why the cult is feeding the Dandan is clear, but reading your responses it makes a bit more sense!
A howling tempest drives you ever deeper into the caverns, skirting travellers who embraced a final escape from its fury. What your party doesn’t know is that the storm exists only in their minds. Will they discover the cause?
I love the storm as a hook and how well laid out this module is! I wonder if there could be even more foreshadowing of the beast.
Classic dungeon meets Outer Wilds problem solving and environmental storytelling - an excellent adventure. The art, colour, text emphasis and layout is all used to great effect to create a module that would be easy to use at the table. The plot (stealing someone elses sun) fits the theme brilliantly.
Classic dungeon meets Outer Wilds problem solving and environmental storytelling - an excellent adventure. The art, colour, text emphasis and layout is all used to great effect to create a module that would be easy to use at the table. The plot (stealing someone elses sun) fits the theme brilliantly.
V minor, but I wonder if it's clear where players should start from how the rooms are numbered. I imagined room 1, but think it's more likely room 4.































