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A jam submission

THREE POINT INSERTIONView project page

A deep-sea Operation with cosmic horror for FIST RPG
Submitted by Macopi — 1 hour, 45 minutes before the deadline
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THREE POINT INSERTION's itch.io page

Results

CriteriaRankScore*Raw Score
STYLE#34.6004.600
Overall#54.3004.300
SUBSTANCE#114.0004.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

-disclaimer: I have not played this yet-

Style: 5/5. It's gorgeous. Colourful, filled with art, with nary an inch of wasted space.

Substance: 5/5. There's so much of it! 15 rooms worth of detailed encounters, full NPC statblocks, traits, rewards, collectibles and an frightening mechanic for running out of air. Without playing it I can't think of anything to add; it's quite comprehensive on first read.

Submitted(+1)

I agree with many of the points that FIST: BLOOD SILO Made...including the suggestions...

The imagery and themes are all evocative and suggest a really creepy mission....the dark backgrounds, the color scheme, the artwork/images...all fit amazingly well together.

In addition, the imagery is supported by the vivid descriptions, the air tank mechanic, the weird and creepy monsters, and the desperation of trying to find those three filtration systems.   The feeling of being trapped underwater permeates the entire module...

Developer

Thanks for the review!

Submitted

I agree with many of the points that FIST: BLOOD SILO Made...including the suggestions...

The imagery and themes are all evocative and suggest a really creepy mission....the dark backgrounds, the color scheme, the artwork/images...all fit amazingly well together.

In addition, the imagery is supported by the vivid descriptions, the air tank mechanic, the weird and creepy monsters, and the desperation of trying to find those three filtration systems.   The feeling of being trapped underwater permeates the entire module...

Submitted(+1)

Three Point Insertion is a flooded-base crawl packed with strange enemies in a video-game manual style.

Style:

  • The art and colours set a clear spooky underwater tone from the get go, it feels like an old-school video game manual
  • The underwater setting is front and centre, clearly informing the enemy design, air-tank mechanic and location-specific threats

Content:

  • I love the clear mission structure of an initial singular objective that opens up to three points that you have to reach
  • Each location is thoroughly described, reinforcing the underwater tone with a unique feel and threat
  • Enemies pose different and interesting challenges, I particularly liked the 'hold your breath in real life' boss move
  • A range of interesting traits and items serve as rewards and tools for agents that survive this lethal mission

What might I change?

  • I wonder if moving the 'exploring the base' / 'three filtration systems' sections before the locations might be easier for the referee to reference.
  • I wonder if adding a diagram showing any connections and any location-specific NPC stats to the location pages might be easier for the referee to reference
  • An extra proof-read to catch repetition and page references could make the text even punchier
Developer(+1)

Thank you lots for the detailed review! It really helps me alot.