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A jam entry

Only A Lab SlimeView game page »

A stealth-like, precision smashing, people mashing, and rapid dashing platformer about a slime.
Submitted by jwiggs with 2 days, 23 hours before the deadline

Results

CriteriaRankScore*Raw score
Overall#13.5784.000
Core Value#13.5784.000
Appeal#23.5784.000
Polish#33.5784.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Judge (Edited 1 time)

This was REALLY good. Easily my favorite in the jam. I thought the blood splatters were unnecessary but the game itself was really fun. It was well-made and I definitely think it deserves an award. The levels had good variety and introduced new concepts naturally. I had a bit of trouble getting the dash to trigger sometimes, but that might be user error. Beyond that, it was great. Well done.

Jam Judge

Fun game! I included it in my compilation video of all of the games in this jam, if you’d like to take a look. :)

Host

Solid gameplay and nicely done. I feel that this game has potential and core mechanics are fun. To motivate a little bit of story/stronger sense of progression would be interesting.

Anyway this is already more fun than a lot of "published" phone games I played.

Also I appreciate how you took the time to update your devlog... at least we can see that you're set on making this game better!

Developer(+1)

Thanks for your feedback. Since I don't really have much feedback on this game, every bit has a huge impact on the updates and priorities I have for the game. Every little bit goes a long way. Thank you for also bringing up the story aspect. I have been trying to work a way to incorporate an overarching narrative in this game. I think that there is the general idea that you are escaping from a lab, but the why is not there. I was planning on finishing the story as one of the last polishes, but your comment has made me think(in a great way) that the story should be tied to my future enemy and level design.

I'm glad someone is checking out the devlog as well. I mostly update it so I can see what I have accomplished in the past week and what I would like to accomplish in the following weeks.

Once again, thanks for your valuable feedback.

This is really fun! Solid mechanics and satisfying gameplay. Only problem is I'm having a hard time figuring out how to progress in the first level. The door that's very high up above one of those "bouncy platforms" seems totally unreachable. Maybe I'm missing something, but I can't get the slime to jump high enough to reach it. Any tips?

Host

Double jump

Developer

Thanks for the feedback. I have been getting some comments from friends as well about the first couple of levels being a little mechanically tough and not directly intuitive. In Alpha 6, I made some changes to the help tips displayed at the bottom of the screen to be more helpful. So they no longer just tell you what to do but also offer some tips and tricks to clearing some levels.

Tip: Hold S until you reach a maximum height and then jump at your highest point.

Glad you enjoyed.