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A jam submission

Barbarian's Last StandView game page

Survive the Undying Horde: Battle, Conquer, Stand Your Ground!
Submitted by Vini Vidi Ludum — 12 days, 3 hours before the deadline
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Barbarian's Last Stand's itch.io page

Results

CriteriaRankScore*Raw Score
VISUAL | Did the game have nice graphics or art direction#843.1673.167
FUN | Was the game satisfying to play or did it bring you joy#1042.5002.500
IDEA | Was this game super interesting or innovative#1142.3332.333
MOOD | Did the game have atmosphere or make you feel something#1142.3332.333
Overall#1222.3002.300
AUDIO | Did the game have great music or sound design#1471.1671.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
I worked on the game for 2 weeks.

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Comments

Submitted

Cool game. The art there was cool. I wish the attack was faster and that the hitbox was just the edge of the sword. I also wished there was music in the game that would have been nice too. It would have also been nice if there was a variety of enemies. There could have been blue skeletons or red skeleton who shot some sort of projectiles. 
Suggestion: Maybe you could also move the area so it wasn't just in one place, but more like you have to defend certain areas, that would have been cool or some sort of boss that appears during certain phases. Overall, nice work though.

Submitted

I thought that the majority of the art looks good, there are some mismatches but nothing is perfect. I wish there was sound, would be nice to hear some feedback for the character. Enemies were overlapping in a way that made it sorta difficult to hit them, would be cool if they would collide with each other so they don't all stand in the same spot. 

I think what you have is a great start, for example if the skeletons are coming in waves they could get stronger every time a certain number of waves is cleared. Maybe a weapon drop or dash skill would be able to help the character build up with the game. 

I don't think it's bad, but it doesn't feel finished. I'd come back to play it when it's done :D

Great job and keep going, this is pretty sweet so far!

Submitted(+1)

Okay, so, I can tell that this is probably one of your first jams/games overall, so I won't be too harsh. The game works overall, and it still takes lots of effort, especially when you're only starting your journey. But I'll quickly get over everything I think - this will help you turn this into something much more cool, after all!

1. Let's adress an elephant in the room. the game really needs sound, it makes up like half the immersion, you can't go around it, sfx can easily be found on platforms like freesound.org

2. There isn't much art here (which is fine) and by the way these assets work together, I'm guessing that those are bought/downloaded assets (which is fine, and sorry if that assumption was wrong), and the thing that I don't really like on the graphics part is lack of consistency. Your main character has an outline - and it only makes sense if your skeletons also have outlines of the same color, you don't need to be good at drawing pixel art for this, heck, you can do it in one click in aseprite. but it will add that feeling of whole game instead of a bunch of assets together (also, the rules there aren't that rigid, but they must have logic behind. so, your characters could have outline, but not your environment, which makes even more sense because originally outlines appeared to distinguish characters from environment).

3. There needs to be more.. game. like ok, this is just a game where you can move, you can attack, and skeletons can attack, and there isn't much beyond that. But just to give a kind of direction, I'll say what I actually feel about combat right now. It reminds me a bit of dark souls, where when you're fighting groups of enemies, you don't just attack enemies all you can, but rather wait for timing when you can attack and not get hit in return, and think about your positioning. maybe you should bring it into that kinda direction? add more movement options, like a quickstep back, maybe a roll if you're into the dark souls idea, a block, a jump (like not a high one, but as a way to dodge attacks that aim at legs), more stuff regarding the way enemies work and it will be more interesting to play.

And yeah, make the hearts work lol, like they work, but not visually

Developer (1 edit)

Thank you so much for taking the time to provide such detailed and constructive feedback on my first-ever game & game jam!

I faced some game engine limitations, Construct 3 free version - but I’m already working on improvements, keeping your valuable suggestions in mind.

Oh and yes, those hearts! They will be getting the attention they deserve, thank you so much!