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A jam submission

Escape from FlatlandView game page

A square finds out, that there is more!
Submitted by AuthenticEffortStudio (@StudioEffort) — 10 days, 19 hours before the deadline
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Escape from Flatland's itch.io page

Results

CriteriaRankScore*Raw Score
FUN | Was the game satisfying to play or did it bring you joy#94.3334.333
IDEA | Was this game super interesting or innovative#214.1674.167
Overall#453.8003.800
MOOD | Did the game have atmosphere or make you feel something#703.6673.667
AUDIO | Did the game have great music or sound design#853.3333.333
VISUAL | Did the game have nice graphics or art direction#1233.5003.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Wow I have never been so afraid of a red circle! Well done on creating that intense feeling of moving around and trying not to get spotted. good job!

Developer(+1)

Thank you very much!

Submitted

I feel like I'm playing a low cost Metal Gear Solid. Super AI, with round, uncertainty/certainty, capture! Good challenge for the player!

Submitted

The sound effects are great lol I like how the game is a careful balance between really challenging, but also forgiving. The physics and mechanics feel very responsive and solid.

Good job!

Developer

Thank you very much =)

Submitted

YEAH!

Very well designed, with some great stealth puzzles which were tricky but fair. Showing the player the direction the enemies were going to face in from every point is a brilliant idea, and really allows for thoughtful and considered play, although I still managed to mess up frequently haha

I really liked the whiteboard-style graphics, and felt that they were very well suited to the gameplay as the simple presentation made it very easy to read what was happening at a glance. I've always loved the Rayman "yeah" sound effect too :)

Developer(+1)

Thank you very much =)
I always really loved the energy in the Yeah sound (most likely a lot of nostalgic things going on), but it has so much energy in it.

Submitted

Really like the simple art style and colors here -fun stealth play and good level design too -great job on this! :D

Developer(+1)

Thank you very much =)
It is my first public release of any game and it really means a lot to me.
I was actually finding it hard to do the level design, so I am happy that it worked out!

Submitted (1 edit)

YEAH!! :D

I really love the design of the game. It is a simple 2D stealth game with only WASD. This way the player can focus on avoiding detection and study enemies' patterns.

Though I am stuck at maybe level 8 (can't go back to main menu to check) It is just impossible to go in and push the button and come back out without being detected.

My suggestion would be to add a way to speed up time so we don't have to wait for the enemies for so long

Developer(+1)

Thank you very much =)
That is a good suggestion. I don't know if I have time before the end of the jam, but it definitely is in my list. I have actually been told level 8 is to hard twice now, so it will need to be changed! 

And maybe I should have an esc button and a small menu in the level to go back to the main menu. It shouldn't be to hard and actually give a lot to game!

Submitted(+1)

Look forward to the next update when I can finally finish the game !!