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A jam submission

DelveView game page

Submitted by Asperity Games — 22 days, 11 hours before the deadline
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Delve's itch.io page

Results

CriteriaRankScore*Raw Score
IDEA | Was this game innovative, or did it use interesting mechanics?#532.6672.667
MOOD | Did this game have atmosphere, or did it make you feel something?#642.3332.333
FUN | Was this game satisfying to play or did it bring you joy?#712.3332.333
VISUALS | Did this game have nice graphics, art or design?#732.3332.333
Overall#772.2672.267
AUDIO | Did this game have great music or sound design?#831.6671.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long has this project been going, or share a bit of its history.
Alrighty guys, it's finally hit Alpha Build 1! 25 days from start date, programmed from scratch in MonoGame C#.

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Comments

Submitted

I like the real time approach to traditional roguelike design.  Timing attacks and movement felt like a skill on it's own which is nice.  The work on underlying systems was apparent, even little things like dragging items around the inventory(or out to drop).  More content will help a great deal! 

Submitted

Glad to get a chance to play your latest build, and congrats on the progress so far. It's evident that you've put a lot into this game, and that it's going to be a pretty massive undertaking.

As someone who is absolutely obsessed with roguelikes (primarily in the traditional sense, though I love some roguelite fare as well), I can tell this project will have a lot of depth to it in the future. (Pun intended!) The character creation was surprisingly robust, and it seems like it'll grow even more. I also loved seeing the new loot drops I would get from enemies, especially once I realize I could equip different light sources along with armor and weapons. I'd love to see some fun game mechanics with what different lights can do, as I think there's a lot of interesting ideas there. I'd recommend checking out the game BELOW for a great example of light-based mechanics in roguelikes.

Your game in particular seems to be hugely about combat and exploration, which is great for a dungeon crawler. I have to say, though, I think there's room for improvement on the combat aspect. A game like Unexplored comes to mind, in terms of a similar approach to combat that is greatly satisfying.

I know it's still early days in development, but there's a lot to enjoy here. Looking forward to what comes next. :)