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Delve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #53 | 2.667 | 2.667 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #64 | 2.333 | 2.333 |
FUN | Was this game satisfying to play or did it bring you joy? | #71 | 2.333 | 2.333 |
VISUALS | Did this game have nice graphics, art or design? | #73 | 2.333 | 2.333 |
Overall | #77 | 2.267 | 2.267 |
AUDIO | Did this game have great music or sound design? | #83 | 1.667 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long has this project been going, or share a bit of its history.
Alrighty guys, it's finally hit Alpha Build 1! 25 days from start date, programmed from scratch in MonoGame C#.
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Comments
I like the real time approach to traditional roguelike design. Timing attacks and movement felt like a skill on it's own which is nice. The work on underlying systems was apparent, even little things like dragging items around the inventory(or out to drop). More content will help a great deal!
Glad to get a chance to play your latest build, and congrats on the progress so far. It's evident that you've put a lot into this game, and that it's going to be a pretty massive undertaking.
As someone who is absolutely obsessed with roguelikes (primarily in the traditional sense, though I love some roguelite fare as well), I can tell this project will have a lot of depth to it in the future. (Pun intended!) The character creation was surprisingly robust, and it seems like it'll grow even more. I also loved seeing the new loot drops I would get from enemies, especially once I realize I could equip different light sources along with armor and weapons. I'd love to see some fun game mechanics with what different lights can do, as I think there's a lot of interesting ideas there. I'd recommend checking out the game BELOW for a great example of light-based mechanics in roguelikes.
Your game in particular seems to be hugely about combat and exploration, which is great for a dungeon crawler. I have to say, though, I think there's room for improvement on the combat aspect. A game like Unexplored comes to mind, in terms of a similar approach to combat that is greatly satisfying.
I know it's still early days in development, but there's a lot to enjoy here. Looking forward to what comes next. :)