Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I like the real time approach to traditional roguelike design.  Timing attacks and movement felt like a skill on it's own which is nice.  The work on underlying systems was apparent, even little things like dragging items around the inventory(or out to drop).  More content will help a great deal!