Play gameThe King's Trek's itch.io page
|IDEA | Was this game innovative, or did it use interesting mechanics?||#12||4.143||4.143|
|FUN | Was this game satisfying to play or did it bring you joy?||#17||3.429||3.429|
|VISUALS | Did this game have nice graphics, art or design?||#40||3.143||3.143|
|AUDIO | Did this game have great music or sound design?||#45||2.571||2.571|
|MOOD | Did this game have atmosphere, or did it make you feel something?||#68||2.286||2.286|
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long has this project been going, or share a bit of its history.
I started this game as an entry to the “Awful Summer Jam 2018” with the theme “Unnecessary Sequels”. It started out as a sequel to the classical chess game - instead of just playing with your chess pieces, you guide the king through a series of different puzzles. The main mechanics have been inspired by chess, but that’s about it.
In the first version of the game (which I handed in for the Awful Summer Jam), I managed to finish four different (and quite simple) puzzles, which were not really connected. For this jam, my primary goal was to add the missing mechanics I had planned since the beginning, and to play around with a few things I never really used that much before, including juice, basic sound effects, etc.
While I know that this game could be improved in many different ways (e.g., adding more chess pieces, different maps, etc.), the main game mechanics are now finished. I’d be happy about your feedback: Do you like the idea? What did you (not) like, what could be improved? In your opinion, shall I continue developing this game, or move on to other projects? Thanks a lot!
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