Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Crazy KitchenView game page

Wacky Tower Defense/Twin Stick Shooter Hybrid!
Submitted by SlyBalto (@SlyBalto) — 7 days, 11 hours before the deadline
Add to collection

Play game

Crazy Kitchen's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Fun#133.5493.833
UI#142.9323.167
Art#183.2403.500
Sound/Music#203.0863.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Hi, I played this as part of the Feedback Quest. There is a VOD up on my Twitch if you wish to hear my live comments.

This was an enjoyable experience. However some fixes I'd love to see would be that the game could use more optimization. It lagged my stream and myself a bit when playing. It could also use a bit more Progression. Mulitple tower types? more enemies perhaps? I feel that it would benefit a lot to have variety. 
The UI itself is pretty bare bones along with the background. Simple is good but I feel like modeling out a bit more complicated shapes onto the simple shapes you got going is enough. Just something for the eyes to notice when playing. Subtle details help. The controls also felt a bit clunky especially when turning and shooting from the main block.

The game however overall was an amazingly well done experience. I enjoyed it very much. The fun factor is there. It might lack a polish, has some issues here and there but as it is, it was fun and enjoyable and has an interesting concept I haven't seen in these types of Tower Defense games. Keep up the great work.

Developer(+1)

I got the chance to check out your VOD, thanks so much for giving the game a go, I'm super happy you enjoyed it!!

I saw in your chat peeps thought the title/visuals are kinda misleading and yeah I can see that, I got plans to make the game a different theme cuz I personally haven't been too thrilled with how I've gone with the "spooky kitchen" so I'm gonna go for more of a "protect the kitchen from some wacky creatures, and also everything is kinda funny and cute" kind of vibe. I'll do a rebrand down the line. Already got some work done on overhauling the visuals and I'll get to the "eh" UI eventually. More enemy types are planned and I already have a unique buildable/upgradable tower for each main tower working too. Also, the main towers can now earn XP and level up to get stronger too. I'll add some crosshairs so it's easier to aim at enemies for both keyboard + mouse and for controllers. I'll need to look into optimizing the game more, Unreal Engine loves to be hard to run haha. I can totally add an option to play the game in windowed mode when I build out an options menu. I've already made some changes to how the enemies get harder as the rounds go on. I noticed the rounds get way too hard too quickly so that's getting ironed out too!

I'll have an update down the line with lots of improvements, thanks for streaming my game!!

It was a pleasure! the game is good and I feel with a bit more work and polish, it has the potential to be something amazing. I can genuinely see myself playing this more. Hope to see more from you! keep up the amazing work.

(+1)

Hello! I was one of the streamers who took part in Feedback Quest, and I'm here to leave some comments I had while playing.

This was one of the more fun games. I've always enjoyed tower defenses, and the option to have three mobile towers that the player controls is nice. I also enjoy how later on, the enemies start moving VERY fast.

That said, after you set a certain number of turrets and upgrade them all, you can't possibly lose. This is due to enemies only increasing in numbers and not in difficulty.

I would like to see updates that give more types of turrets, move variety in enemies (particularly stronger ones) as opposed to greater numbers, and the ability yo upgrade the mobile towers. I'd also like to see the kitchen theme reflected more, and maybe even multiple stage layouts.

Developer(+1)

I got a chance to check out your playthrough, awesome stream!! Thanks so much for giving the game a go, super happy to hear you had fun! 

I already got some improvements cooking away in the kitchen:

Enemies now get stronger with more health after each round and continue to grow in numbers too. The main appliance towers can now level up by getting XP from damaging enemies. I may experiment with giving each of them an added feature when they reach level 5 like extra projectiles fired or a new attribute like random crits, enemy slow down in radius, etc. Each mobile tower now has their own unique buildable/upgradeable tower that have a fun kitchen theme.

I'll get straight to work on new, interesting enemies that are lesser in numbers but can take a beating. I can try cooking up a new map layout after I get these previous changes updated into the game!

(+1)

Yay! :D I'm looking forward to it all! If you ever want someone to test it all, feel free to let me know!

Submitted(+1)

I had a ton of fun, there are lots of good ideas! I'm not really familiar with the tower defense genre but I like how involved this one is, since you can directly fight alongside your turrets.

There are a few things I have noted :

- On the pause menu, it would be nice to be able to click on the options to activate them,

 - The kitchen theme is very loose, besides the controlled characters do you plan on designing kitchen related turrets or enemies?

- The player has to be hyperactive on the beginning stages of the game, but once you get past a certain threshold, it becomes impossible to either lose of win the game, and you can let the game play itself indefinitely. I let the game run for about an hour and I got a 150.073.551 score 😁  I wonder if you could make the turrets need maintenance at random intervals, and that maintenance would cost metal. That way the player would be forced to constantly move between his turrets to keep them working. Also, it would make the moving  bonuses crossing the screen more useful and needed. What winning conditions do you plan on adding?

All in all, great work! I definitely see myself playing again.

Developer (1 edit)

Thanks for giving the game a go!! I'm currently working on a unique buildable mini-tower for each main tower and they'll all fit the kitchen theme, so generic turrets are going bye-bye. 

That pause menu is gonna be redesigned with clickable buttons and cool looks and everything.

I'll keep the maintenance idea in mind!! I've been trying to brainstorm ideas to get the player to move around and do something actively in late game. There's concept I have where there's an enemy type only the player can destroy that pops up at random locations (they don't move) and the player has to destroy them before they can launch their long range attack at the Pantry. Still gotta actually prototype this to see if it's actually worth going for or not lol

For winning conditions, I wasn't sure yet what I wanted to go for. I thought it would be interesting if there was a campaign mode that offers various objectives per map (or alternative version of the same map), so stuff like reaching a certain round, survive for a specified amount of time, playing with modifications like harder enemies or reduced Metal income, etc. This all depends on if I decide to go for a full blown release or just keeping this as a little experiment, and I'm not sure yet.

So glad you enjoyed my game!! Glad to hear you liked it even if you're not familiar with TD games that's awesome to hear.

Submitted
  • An interesting take on Tower Defense!
  • The idea of juggling 3 different appliances was really nice, would like to see more of it
  • Played several waves until I realized I can actually build turrets
  • After building ~10 fully upgraded turrents the game gets repetitive. I would like to interact with appliances more, and turrets kinda steal the spotlight at some point
  • Would be great to have each appliance build a different turrent, or have some other unique properties to encourage switching more often. For me, placing Fridge and Oven and controlling Dishwasher all the time seemed like the only way to go
  • Fireworks happening, can't tell what that means

The idea is simple yet fun, controls are pretty comfortable and responsive, shooting and hitting enemies feels nice.

Good luck!

Developer(+1)

Thanks for giving the game a go!!

There's plans to have each appliance have a unique buildable mini-tower (currently just a generic turret) that have different uses and ways to damage enemies. I’d like to try giving the three appliances have a bit more unique abilities. Maybe they can level up (with XP generated from damage caused) and get a unique thing they can do like stun enemies, randomly crit, generate more Metal to build, regain health for the homebase, etc. Maybe the appliances could even earn more XP if you’re actively playing as them?

I’d like to make a dedicated tutorial for how to play where each round specifically teaches you what to do, so for example to practice building a turret, round 2 could only be sent out after the player sets down a mini tower.

I could add something like an enemy type that isn’t on the track and pops up at a random spot on the map, so the player has to use the Appliances against them. Maybe they only can get hit by the Appliances so mini towers can’t take care of them, the player has a stronger reason to move away from their usual spot(s) and defeat that enemy before it can damage the homebase from a distance.

The fireworks are actually placeholder effects for explosions caused by defeating red (bomb) enemies that should cause a fair amount of splash damage, I’ll look into making it feel like they have more of an effect on surrounding enemies.

I’m gonna talk around with some other devs to see what they think before I start adding a whole buncha stuff. Thanks for taking the time to give the game a shot and writing up some feedback!!