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Hi, I played this as part of the Feedback Quest. There is a VOD up on my Twitch if you wish to hear my live comments.

This was an enjoyable experience. However some fixes I'd love to see would be that the game could use more optimization. It lagged my stream and myself a bit when playing. It could also use a bit more Progression. Mulitple tower types? more enemies perhaps? I feel that it would benefit a lot to have variety. 
The UI itself is pretty bare bones along with the background. Simple is good but I feel like modeling out a bit more complicated shapes onto the simple shapes you got going is enough. Just something for the eyes to notice when playing. Subtle details help. The controls also felt a bit clunky especially when turning and shooting from the main block.

The game however overall was an amazingly well done experience. I enjoyed it very much. The fun factor is there. It might lack a polish, has some issues here and there but as it is, it was fun and enjoyable and has an interesting concept I haven't seen in these types of Tower Defense games. Keep up the great work.

(+1)

I got the chance to check out your VOD, thanks so much for giving the game a go, I'm super happy you enjoyed it!!

I saw in your chat peeps thought the title/visuals are kinda misleading and yeah I can see that, I got plans to make the game a different theme cuz I personally haven't been too thrilled with how I've gone with the "spooky kitchen" so I'm gonna go for more of a "protect the kitchen from some wacky creatures, and also everything is kinda funny and cute" kind of vibe. I'll do a rebrand down the line. Already got some work done on overhauling the visuals and I'll get to the "eh" UI eventually. More enemy types are planned and I already have a unique buildable/upgradable tower for each main tower working too. Also, the main towers can now earn XP and level up to get stronger too. I'll add some crosshairs so it's easier to aim at enemies for both keyboard + mouse and for controllers. I'll need to look into optimizing the game more, Unreal Engine loves to be hard to run haha. I can totally add an option to play the game in windowed mode when I build out an options menu. I've already made some changes to how the enemies get harder as the rounds go on. I noticed the rounds get way too hard too quickly so that's getting ironed out too!

I'll have an update down the line with lots of improvements, thanks for streaming my game!!

It was a pleasure! the game is good and I feel with a bit more work and polish, it has the potential to be something amazing. I can genuinely see myself playing this more. Hope to see more from you! keep up the amazing work.