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A jam submission

ScatterbrainView game page

a new little game where you gather your thoughts!
Submitted by Mac.o — 6 days, 21 hours before the deadline
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Scatterbrain's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Fun#232.8572.857
Art#243.0003.000
Sound/Music#242.8572.857
UI#282.1432.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Lovely little game. Sweet, short and simple. My only feedback here is that the reaction time is too quick on some - perhaps an audio cue would suffice to suppliment the problem. I could seen the positive and negative thought graphics seeing some improvement visually over time. Keep it up :)

Submitted (2 edits) (+1)

I really enjoyed this game! Very simple and easy to understand. However it's a bit short would be cool if you could add a little bit more to it.  All in all great job my friend!

Jam Host (1 edit) (+1)

I think the game needs a little explanations, I love the concept of it, I had a bit of trouble of understanding which thought that popped in is the bad one and which was the good one, took some experimentation to find out the gray whirl is the one to hit away, and the gold spikes are the ones to eat. I think a little explanation about the game's goal at the beginning loading screen will help a lot.  I was left guessing whether I should even left the health bar go down or go up because there's no change in text color to indicate health or danger, such as the normal red, orange and green changes on health bars. 

Submitted(+1)

In my case, there wasn't any sound and the controls didn't seem to do much of anything, I even wondered if that was the experiment. I feel like you're on to something but I can't decipher exactly what the goal of the game is. I'll be curious to see future versions though. 


Also, I've filled your form, I hope it'll help somehow!

Developer

thank you so much! I will be checking, and making adjustment based on the survey results

Submitted (1 edit) (+1)

You’re welcome 🙂 I think you should clarify exactly how the game is played (controls, things to do, general goal, win and lose conditions), and you should explain what you envision for your game. Not knowing how the game is supposed to be played or what your vision is renders your form questions very abstract and hard to answer in an helpful and meaningful way. 🤔

One other thing that I have noted is things move way to fast on screen, making any interaction very hard and tedious.

Submitted(+1)

That one left me quite puzzled. Need to collect my thoughts on that...

Honestly, after playing it once and even reading the help page (which I ignored at first as 90% of players will do) I still don't know how I would really play it. I noticed I have to click away the bad cloudy things, but what's the percentage bar? And how do I make the "good" things entering the mouth if not by accident? No clue!

The background music is also a bit intrusive.

I think the general topic is a nice idea, but needs a better game concept. Or maybe it's just not my taste, sorry... ^^;

Developer

what do you mean by game concept?

Submitted(+1)

I mean player interaction: how to stir something, how to interact, what happens...