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A member registered Mar 10, 2022 · View creator page →

Creator of

Recent community posts

1. always love loading screen blurbs (completely serious, it turns moments of waiting into fun blurbs from the dev that feel like love they didn't *have* to put in)

2. sometimes (when first moving the ball) it is not responsive

3. love that you can see how long before enemies spawn in.

add ons...

enemy compendium?

multiplayer?

fun!

(1 edit)

1. always love loading screen blurbs (completely serious, it turns moments of waiting into fun blurbs from the dev that feel like love they didn't *have* to put in)

2. sometimes (when first moving the ball it is not responsive

3. love that you can see how long before enemies spawn in.

add ons...

enemy compendium?

multiplayer?

fun!

1. is smoove (polished and responsive/snappy ui) +++++

credit fonts do not match (it's not highly relevant the rest of the ui is mwah(chef's kiss))

 2. should disable clicking or other wise give indicator when about to upgrade other wise in the heat of battle, a choice pops up and i'm still clicking at an enemy and poof 

 3. the music is good. however, it seems oddly ultra serious for me to be a bubble shooting buttons with more bubbles. 

(1 edit)

1. is smoove (polished and responsive/snappy ui) +++++

fonts do not match though

2. should disable clicking or other wise give indicator when about to upgrade other wise in the heat of battle, a choice pops up and i'm still clicking at an enemy and poof

3. the music seems oddly ultra serious for me to be a bubble shooting buttles with more bubles

1. very snappy and responsive !!!!!!!!!! 2. clean(ish) interface (crunchy but also simple) (some times ui doesn't pick up mouse entry though) over all very easy to digest ui.

3. you can click under the buttons meaning you can plant thing in those areas then they become inaccessible

4. if you full screen it stays in the corner

5. music gets repetative


lots of fun, but also quite a few places to get snagged.

(3 edits)

1. very snappy and responsive !!!!!!!!!!
2. clean(ish) interface (crunchy but also simple) (some times ui doesn't pick up mouse entry though)

3. you can click under the buttons meaning you can plant thing in those areas then they become inaccessible

4. if you full screen it stays in the corner

(1 edit)

feels very polished, music slightly repetitive, wish for particles on merge.
9.5/10 

(1 edit)

1. big plus, instructions. minor minus, *instructions all at once* :dizzy: - perhaps instructions on hover, after like half a second, with a note to hover items for more information/help

2. immerssive! at some pont i forgot i was analyzes and was just having fun!

3. i love that (it seems that) everything is drawn :heart heart heart: 

4. slow mouse drag but i think thats a browser issue

5. music is befitting!

crunchy to look at exceedingly fun to play

(3 edits)

1. big plus, instructions. minor minus, *instructions all at once* :dizzy:
- perhaps instructions on hover, after like half a second, with a note to hover items for more information/help

2. immerssive! at some pont i forgot i was analyzes and was just having fun!

3. i love that (it seems that) everything is drawn :heart heart heart:

4. slow mouse drag but i think thats a browser issue

5. music is befitting!


crunchy to look at
exceedingly fun to play

1. so far i like the gameplay but the visual style is incohesive.

2. ui is clear and easy to read and understand, text is a bit small but that more of a me problem than the game problem. 9/10

3. profanity breaks immersion. it feels semi apocalyptic/semi-medieval and then bam random modern day cursing (got goblin event)

fun to play, would play again, quests add an extra challenge

(4 edits)

1. so far i like the gameplay but the visual style is incohesive.

2. ui is clear and easy to read and understand, text is a bit small but that more of a me problem than the game problem. 9/10

3. profanity breaks immersion. it feels semi apocalyptic/semi-medieval and then bam random modern day cursing (got goblin event)


fun to play, would play again, quests add an extra challenge

oki thank you !!! 

one more question, is brainstorming part of that limit or no?

if the art is part of that time limit... can i still submit if it took me longer than 10 minutes? and it just not get votes?

(2 edits)

is it just the time to program the mechanics of the game included in the 10 minutes or the assets too? ( art, sounds, what ever else) 

and the brain storming

hoi

i;m familiar with godot

do you have plans to work more on this game? its very fu

hi, id love to join a team, i'm a generalist looking to build a portfolio (currently pretty empty). i do 2d art (i'm only just getting started with blender) i dabble in programming and i worldbuild and write

Burrito jam community · Created a new topic Team Ups

reply if you want to team up?

60 Minutes - #3 community · Created a new topic Team Ups

if anyone would like a 2d artist to join id like to team up

[if you'd like to team up, just not with me you can ask around here too if you like]

thank you so much! I will be checking, and making adjustment based on the survey results

what do you mean by game concept?

random thought:

is the reason the chicken heals you because the lab was actually testing this toxin and they found that chickens were immune and they were working on and antidote ?

(2 edits)

Pros:

- love the pixel graphics, and also the random changes

- The music feels fitting and so does the ui.

- I also thought the text on the ground was useful without being intrusive or cumbersome ++ :thumbsup:

- the reuse of the splat in different colors it resourseful way to indicate to the player that they've been hit

the thick outline around the player character is really nice :chefs kiss: for both stylistic and practical reasons


Cons:

- lack of valume control

Bugs

I would like to point out if you go to the exit door and decline, all other escapees have the exit prompt appear when you try to save them. 


Notes:

in one of the rooms there are these glass board with notes on them that have enemies behind them and it would be neat if the wall blocked bullets.

also would be cool if the player could find notes in the lab that give bits of lore/context.

another is if the melee crabs could have a little bit of a tell just before or even during their attack.

: D
to give some more detail:
It lagged the entire game, however at the beginning it was very slight, to where I thought it was an added challenge.
As I added more trees, and fruit to them, the lagging significantly increased to where the mouse was teleporting. 

pros:

- cute

- time limit

- pause button

- scoreboard

cons:

- slow mouse

- would like volume slider 

Hey this game is cute and I really, Really appreciated that it has a time limit. however mouse was slow during the course of the game and I'm not quite sure why

Yay! thank you

may I ask what OSR and System Neutral mean?

Hi, Nondairy Giant!

Thank you for running this cool jam! I'm starting  this jam later than expected and in response to you question can I ask that the deadline be extended one week?

Sidekick Jam community · Created a new topic reruns

Will you be running this jam again?

I'm sorry but the submission is incomplete, and certain things do not function correctly