Play game
Feisty Fauna's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
UI | #2 | 4.000 | 4.000 |
Sound/Music | #6 | 3.750 | 3.750 |
Art | #8 | 3.875 | 3.875 |
Overall Fun | #10 | 3.625 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hi I was part of the Feedback Quest. I have the VOD up of me playing this game on stream.
Overall, not a lot of stuff to say. I enjoyed the game, it was genuinely good. It could use a bit more of a progression. It felt as it the second you dropped in, the game just dunks on you. I feel that it should be a more gradual build up instead of what was given.
My other big issue was the Twitch Integration. It crashed when I tried. I'm not sure if this is a Dev issue, Steam issue, or Twitch issue but regardless its a thing. Still an amazing game and lots of fun. I'D LOVE to play this on stream with the viewers.
Please keep up the amazing work!
Thanks for playing, and for your valuable comments! In the full game, there'll be a slower buildup of challenge so the player isn't thrown into the deep end right away 😄
I'll watch your VOD and see if I can figure out what happened with the Twitch integration.
All in all, it was a fun experience! aside from the Twitch integration issue I had, I could barely fault the game for anything. It was well done. A bit more polish and I think a full release would be set. Again please keep up the amazing work. I look forward to the full game.
I watched your stream, and unfortunately I couldn't tell what was happening during the crash. I think one of the things I'll do is to add error pop-ups if the Twitch connection fails, and hopefully that'll give more information the next time if a crash occurs.. since the crashing seems to happen consistently (or at least thrice) on your stream, would you mind giving it a shot again sometime to help me debug what happened?
As a viewer of Hythrain's stream (I don't have time to stream this one yet) It was a really fun experience trying to save him from being killed. lol Great update, I can see this game going places and can begin recommending it to my twitch streamers circle.
thanks, I appreciate your comments!
Hello! I was one of the streamers who took part in Feedback Quest, and I'm here to leave some comments I had while playing.
This was the most fun I had out of all the games I played. It was fast paced and I was going nuts trying to stay alive. I noticed the Twitch integration as well and hooked that up. It was a lot of fun for people in my chat to summon animals to help me. I honestly have no negative comments or feedback to provide at this time. It was just a great time. I can't wait for it to be fully released.
Thanks for playing! I'm glad you had fun ☺️
First of all I love the little chibi art in this game, its very cute, the gameplay is simple and easy enough to also play on a phone if that is a thing in the future. I like the big easy to read fonts, clean UI and the gameplay is simple enough to play. In my time of playing the only thing I wish there was, was a dash/evade button, it feels like the only way to progress is to die and use the coins collected to progress further. I don't know if this is the intention, but what you have here is great, keep it up :)
Thanks for playing, and thanks for your feedback! The demo is available on the Google Play store :) We're not sure if we're going to release the full version there yet, due to most mobile games being free and having microtransactions, which is something we don't want to do to our game.
Adding a dash/evade is something that is planned, so that you can actively avoid taking damage.
Your game looks very promising and I really want to try it, could you provide a standalone build or web build to facilitate testing and feedback? I'm very reluctant to add any more games in my steam library just for testing purposes, it's just not convenient 😔
I made a WebGL build but unfortunately itch.io has a file size limit of 200mb and the game is too large for that.
The demo is available on Android if you want to try it there! Some features (like Twitch integration) are disabled but otherwise it is similar to the Steam version.
Hey! This is an interesting and cute "Survivors" take
Attack telegraphing
While telegraphing visualization is nice, telegraphing itself does not seem to do its job most of the time. It should warn player about something that is about to happen to be able to react in a meaningful way. However, attacks happen so fast that there is only two possible outcomes:
This is particularly true for enemies with fast melee attacks. It's fun to dodge when enemies are jumping at you from the distance, and it's one of the few cases wher it actually does its job (along with lingering AoE)
Playable Characters
I've tried playing both a chicken and a cat. I like how different they are, but there are still some things you might want to consider:
In both cases, weapons did not feel meaningful - in one case, the game did not allow me to use my weapon efficiently (except against the boss), in other case there's no way to use weapon inefficiently (Fighting a boss didn't feel any different, I barely noticed there was a boss), which kinda makes using it meaningless. I feel like the gameplay wouldn't change if I just ran around dodging AoE all the time, with no weapons at all.
I feel like everything I mentioned is a matter of balancing. What you have looks really good, I totally get the idea. I'd be happy to see which direction you take it next.
Good luck!
Thanks for your detailed comments!
I appreciate your point about the two outcomes of telegraphing, I'll keep that in mind as I tweak the game further.
Regarding only having to run around and dodge since attacks are auto-targeting, that's a good point! I'll probably add more "targeting-oriented" skills in the future, e.g., by having projectiles that only fly horizontally, or at a 90 degree angle from your character, etc.