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A jam submission

TETRISNT 2-GAME BLOKPAKView game page

TWO GAMES IN ONE
Submitted by brook.p8 — 1 day, 6 hours before the deadline
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TETRISNT 2-GAME BLOKPAK's itch.io page

Team members
Picopup, Penny Merman, Lithopedian

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Comments

Submitted

Pretty good games! MATCHTRISNT was pretty satisfying once I got used to it.  Having some Tetris skills still helps with organising. Really good combo of Tetris and block matching games.
Didn't play SCORETRISNT much, my highest score was dropping all the pieces in the middle and somehow ended up with a very large score.
Really cool, excellent job!

Submitted

I definitely enjoyed MATCHTRISM more, as it’s just more immediate and intuitive in its rules. It feels amazing to fully clear the board in that mode! After a few waves like this, I was starting to think that I’m some olympic level super genius, only for things to unravel instantly :D Very, very funny but also just a great game. I love the idea of SCORETRISM more than the execution, simply because of some objectives take a while to actually understand. That was stressing me out :D Juggling everything in the head at once is wild and difficult, but again in a funny way. Well polished, too! Overall great stuff!

Submitted

waah !!! these really mess with my tetris muscle memory, it's very strange but fun!!! here are my scores for both my first attempts, hehe


matchtrisnt is my favorite of the two, i think ... i am a fan of color-matching games, and i felt smart for gradually learning to build chains out of tetriminos

Submitted (4 edits)

This is pretty good! I really liked the match3 mixed with the legally distinct falling block game!

I also really liked the sidebar, even though I’m not entirely sure what most of what’s there means!(?!)

I would love to see some more SFX, accompanying that wonderful clearing animation. Also, this is pretty subjective, but I feel like the fill pattern on the right is a bit harsh, specially the green on black.

For the scoring game, with the three objectives: At first it’s a bit much, but after playing a bit, and with the clear visual+sfx feedback, it starts to get pretty fun as well!

I think y’all did a wonderful job. Hopefully this feedback is helpful!

Also, small issue when holding pieces, which I only noticed because I had a similar problem with my game:

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