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A jam submission

Trek of the TetrimancerView game page

A falling block dungeon crawler!
Submitted by Thinker — 1 day, 10 hours before the deadline
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Trek of the Tetrimancer's itch.io page

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Comments

Submitted(+1)

This was such a cleverly designed game!

I love the dungeon art. Reminds me of the OG doom/Frankenstein. Was wondering: how did you make it?

Developer

Thank you!

You mean the game itself or the dungeon art? The art is just four planes with a repeating texture copied a bunch of times. The game itself is made in Godot with a combination of 2D objects rendered onto viewports and displayed using 3D sprites. The only actual 3D models in the game are the loot chest and the candle in the intro/outro.

Submitted(+1)

This is a really cool concept!

Submitted(+1)

Failed at the dragon, but otherwise was really fun. All the issues I had at first were just because I wasn’t reading things so that’s on me. Once I worked out what was going on, it was a really neat idea.

Great work.

Submitted(+1)

This was a lot of fun! I defeated the dragon and earned a score of 12420 (nice), and I was delighted by how tightly balanced of a game it was; it took me three attempts because the specific turn economy of earning shields and extra turns is not immediately obvious, but slowly becomes a pretty important concept if you want to survive. I'm a little fuzzy on the damage calculationbut I don't think I ever lost a run because I made an error because of it

Developer(+1)

Thanks so much!!

I’m pretty happy a couple people have said they thought the game felt balanced, and I did intentionally try make shields something you might not pay immediate attention to on your first playthrough. The damage calculation is actually pretty simple; blocks always deal 1 damage per tile they hit, 2x/3x/5x tiles multiply that damage by their respective amount, the yellow n-x blocks deal an additional 2 or 3 damage on top of the base damage depending on how many tiles they hit, and as a balancing act shield block always do just 1 damage.

Submitted(+1)

Super cool concept here!
Maybe there is too little time and space for rotating the blocks as you want and this leads to a discrepancy between the planning and the action phase. I would suggest to try give all the vertical space to the player!

Anyway really nice game and I love the genre mix
If you will try mine let me know what you think!

Developer

Absolutely valid criticism lol, I did even have trouble with this myself at times.