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This was such a cleverly designed game!

I love the dungeon art. Reminds me of the OG doom/Frankenstein. Was wondering: how did you make it?

Thank you!

You mean the game itself or the dungeon art? The art is just four planes with a repeating texture copied a bunch of times. The game itself is made in Godot with a combination of 2D objects rendered onto viewports and displayed using 3D sprites. The only actual 3D models in the game are the loot chest and the candle in the intro/outro.