The game is fun and fits the Care theme well, but I don't really understand the "cursed" mechanic or how that works with the box breaking. Maybe instead of the breaking mechanic have a limit to the number of box pushes allowed per level, as this would add more strategy to the game.
It does in turn have a limit to how many pushes on the brown box you can do per level. I want to say it is 8 pushes without a coin before the box breaks in turn the curse killing you.
I think having a display for that would be more intuitive than the box's sprite decaying over time though. It was on my second playthrough that I figured out what the box breaking did. Either way it was a fun game to play, and the UI was super smooth for something made in so little time :)
Comments
The game is fun and fits the Care theme well, but I don't really understand the "cursed" mechanic or how that works with the box breaking. Maybe instead of the breaking mechanic have a limit to the number of box pushes allowed per level, as this would add more strategy to the game.
It does in turn have a limit to how many pushes on the brown box you can do per level. I want to say it is 8 pushes without a coin before the box breaks in turn the curse killing you.
I think having a display for that would be more intuitive than the box's sprite decaying over time though. It was on my second playthrough that I figured out what the box breaking did. Either way it was a fun game to play, and the UI was super smooth for something made in so little time :)