Some great moments (the night getting pitch black at midnight, the first time you see a red ghost flying at you).
Good pacing. The tension slowly increases, then lets up, and then you get to relax for a bit and buy things. I played through to end and it never felt old.
Elegance! It feels like everything present serves the game. Well done keeping focused!
Two things I might change:
Right now it feels like I'm upgrading the flower instead of taking care of it. The two game modes are thematically intertwined, but I wish the two game modes felt more mechanically intertwined as well. The bug spray mini-game was a good attempt, put felt lackluster compared to everything else you did. Look for ways to make it feel like I'm actively taking care of the flower.
I have enough friends who are colorblind to wonder if they'd be able to tell the different ghosts apart. Maybe change their silhouettes as well?
Thanks for the review! I agree that the day activities could feel more like caring for the flower. I'm sorry I forgot about colorblind people! From now on I'll try to make my games accessible to everyone.
Nice game, played it longer than I thought I would at first. Though the "Protect the flower from bugs" part confused me because I didn't see any. Good job overall
This is really cool! On that first night when the screen got pitch black I legit felt spooked. The particle effects rocked and the theming is hilarious, too.
Two things really stuck out to me though. When I got to the upgrades screen, I only found out I could click the flower for money right before the timer ran out because I was just clicking everything trying to figure out how to progress to the next level. Maybe a big text box saying "CLICK THE FLOWER" would help? Additionally, I can't stand spam click mechanics. They hurt my fingers and don't really test skill or provide an entertaining experience. I honestly think it would have worked better if you just got money through kills instead, and maybe could invest it into farms or something. Great work!
Comments
I give this a 9 out of 10. It has...
Two things I might change:
Thanks for the review!
I agree that the day activities could feel more like caring for the flower. I'm sorry I forgot about colorblind people! From now on I'll try to make my games accessible to everyone.
Damn, I want a flower like that
really fun game, you could add more types of enemies, that could for example walk in some different patterns, not only straight line
Thanks for playing! There was originally a yellow ghost that was semi-transparent, but I had to cut it because it was too frustrating
Nice game, played it longer than I thought I would at first. Though the "Protect the flower from bugs" part confused me because I didn't see any. Good job overall
Thanks! The bugs were supposed to be those glitchy particles :)
This is really cool! On that first night when the screen got pitch black I legit felt spooked. The particle effects rocked and the theming is hilarious, too.
Two things really stuck out to me though. When I got to the upgrades screen, I only found out I could click the flower for money right before the timer ran out because I was just clicking everything trying to figure out how to progress to the next level. Maybe a big text box saying "CLICK THE FLOWER" would help? Additionally, I can't stand spam click mechanics. They hurt my fingers and don't really test skill or provide an entertaining experience. I honestly think it would have worked better if you just got money through kills instead, and maybe could invest it into farms or something. Great work!
Thanks! It seems like no one is checking the controls page, but that is my fault ;) . Next time I'll make them more obvious