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A jam submission

MelancholyView game page

Reconnect with those lost to the passage of time
Submitted by Maniacbob — 53 minutes, 15 seconds before the deadline
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Melancholy's itch.io page

Theme inspiration
I wanted to capture the passage of time and losing touch with people and the feeling that can evoke when you realize those tight friendships have faded away. But also how theres hope that you can always reconnect and rebuild.

Sensory info
N/A

Content info
N/A

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Comments

Submitted

Thank you for the game!

A lovely piece! It amazes me how games can take something so simple as hidden information and delayed feedback and turn it into a meaningful comment about alienation from people you once knew. The delay between clicking and person's answer is enough to make you think a little about weather or not you will be answered, and this small moment of inaction is what makes the game shine for me. I also liked that you've put additional effort into making each new playthrough unique, as you don't know who will answer you this time and the tension is preserved. I am really glad that for your entry you've decided not to go in all directions and instead realy explore this small facet of emotion with very minimalistic devices. Keep up the good job!

Submitted(+1)

A very relatable game regarding lost friendships. It needs some more content in my opinion, but cool concept anyway!

Developer(+1)

Yeah, it might have been nice to delve into the back end of it a little more but given the time constraint I wanted to make this section of it strong. Im glad that you got that experience of it. I wasnt sure how well others would relate to the idea and that it might be the sort of thing where I got the very specific idea that I had but it wouldnt translate well. Thanks.

Submitted(+1)

I think that you really grasped the feeling of getting older. I think a lot of younger players might not get what this is about. But the memories you picked out sometimes really hit home. Such a cool entry, I only wish there was more of a consequence to who you pick. Like a little story for how the conversation goes, or what it entrails. But maybe that was not your intention with the game, so yeah. I had a great time playing!

Developer(+1)

Yeah, for the jam I wanted to keep it pretty specific to the front end experience and to try to make that feeling kinda specific. I wasnt sure how much other people would understand the translation of it, but it seems like a few people did and thats pretty rewarding. Given more time I definitely would have liked to explore what comes after that point, but with the time I had I'm pretty happy with it. I'm glad you enjoyed it. Thanks for the comments.

Submitted

I'm confused.

Does it just pick one of the ones the player clicked on at random then give a happy ending?

Developer

Yes