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A jam submission

KILL THE KINGView game page

SNEAK UP TO HIM AND STAB HIM GOOD
Submitted by Hot Girls With Broken Legs (@hotgirlbrokeleg) — 8 minutes, 47 seconds before the deadline

Play game

KILL THE KING's itch.io page

In what way(s) does your game fit the jam theme?
By focusing on a short but sweet stealth experience with a lot of game feel and polish!

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Comments

Submitted(+1)

It took me a few tries but I killed the king! It is simple but fun. The pixel art is great and the music adds great atmosphere.

Developer(+1)

Hey, congratulations! Thanks for the kind words, it means a lot to us. How many times/where did you die before killing the king?

Submitted(+1)

I think it took me around 4 tries. I mostly died at the part where multiple guards were walking together. There was one attempt where I just kept mashing the attack move and had all the guards chasing behind me lol. I almost made it too but one lone guard smacked me in the face. Once I realized that I don't need to kill all the guards and should just sneak past the ones who are grouped I made it to the king.

Submitted(+1)

Amazing game! But checkpoints would have been good

I'd say one before and after the two man patrols

Developer

Thanks for playing and leaving a comment! Checkpoints are turning in to quite a popular request...

Submitted(+1)

Every game where you can "Stab Tackle" someone is a good game in my book.

With that being said, I agree with the poster below. Checkpoints would have mad this perfect. But without them I am not determined enough to play it again after dying two times in the later sections.

It is still a very great idea and I enjoyed the whole experience a lot. Great job!

Developer

Hey, thanks for playing and leaving a comment!  Just out of curiosity, about how long would you say you played for in total? 

Submitted(+1)

Nice game, but I feel like adding Checkpoints would be a good Idea.

Developer

Hey! Thanks for leaving a comment. Checkpoints would probably make the game a lot less frustrating and tedious, but we were so rushed all the way down to the last few minutes that we didn't even give it a thought.

I'm not sure we'll develop the game further, but if we do, checkpoints is definitely something we'll look in to!