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Hot Girls With Broken Legs

A member registered Aug 10, 2018 · View creator page →

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Thank you! We're especially proud of Kill The King and Into The Bullet Hell, but they're VERY different from this.

Glad you enjoyed it! If you haven't already check out Space To Interrogate! It's admittedly less creepy, but has an interesting spin on the gameplay that we're very proud of.

Loved the video! Thanks for playing!

You have to press ( and hold ) space to incarcerate, not click. :)

Thank you so much for the kind words! Loved the play through!

We're glad you enjoyed it, and thanks for making a video! It's always exciting for us to see someone play the game. 

Since we released the game, we've been toying around with the idea of doing additional mysteries, as well as further expanding the game and have some cool ideas. Not sure when (or if) we'll release the next installment, but thank you for your continued support!

This particular game may receive some bug fixes, but other than that it's finished. 

We're definitely interested and discussing the possibility of another game/another mystery!

Glad you liked it! Thanks for the vid, and thanks for playing!

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We recently made SPACE TO INTERROGATE during the Haunted PS1 Summer of Screams game jam!

SPACE TO INTERROGATE is a short detective game with a contextual dialogue system, multiple endings, and "photo mode" as the main mechanic! It's a bit of a spiritual successor to the game we made earlier this year, SPACE TO INVESTIGATE

It's not supported on web builds, but the pictures you take in game are saved! You can do whatever you want with them!

I like to call this one "Officer In Contemplation". 

You can play SPACE TO INTERROGATE for free here, on

Thank you for your kind words!

I don't think we ever expected to make something that someone was looking forward to, so this is a real honor.

Thanks for playing! Loved the video!

Glad you enjoyed it!

Glad you liked it! Thanks for the feedback!

Thanks for playing! Glad we could spook ya!

Glad you liked it! Thanks for playing, and for the video!

Thanks for playing!

Glad you enjoyed it!

So glad you enjoyed the game! Thanks for playing!

Glad you enjoyed it, thanks for playing!

Love the video! Thanks for playing!

Thank you for taking the time to make a video about it! We're honored!

Glad you enjoyed it!

Hey there! We've just pushed an update that should allow you to use the 'Q' and 'E' keys to flip the pages of the book!

Thank you for playing and taking the time to comment! Glad you liked it!

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Not at the moment, we may update the game with alternative controls, though. Sorry!

EDIT: Pages can now be flipped with 'Q' and 'E'.

High praise! Thank you for playing!

Glad you liked it! Thanks for playing!

Thanks for playing! Love the video!

Thanks for playing!

Glad you liked it! No need to feel skeezy, neither of us are hot girls. And we both have perfectly working legs!

Glad you liked it! Spent a lot of time trying to get the book to feel good, and have all the interface be diegetic. Seems to have payed off!

Thank you for your wonderful playthrough video!

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We may fix a few bugs in the future, but it probably won't ever be seriously updated, no.

There's a lot of things we'd do differently with hindsight, but yep, the game is done!

Thank you for taking the time to play our game and make a video! The Obi-Wan meme had us laughing our asses off!

There actually is a limit to the number of times a spike can appear on the same wall in a row: it;'s two or three, depending on what part of the game you're at. You probably encountered some bug that prevented that from working properly. Oh well! Thank you for your praise, and for taking the time to play our game!

Thanks for your kind words! 

Thank you!  I'm glad you enjoyed it!

Cute game! While simple, the visual and audio styles worked well together, though I did miss having some kind of background music.

In addition, having some sort of repeating melody of sounds play as the frog walks (Mario Maker 2's level building tool comes to mind) rather than the monotone "bonk" noise would be a nice addition. It does get a little repetitive.  

I especially like Frog's lopsided face and blank stare. The grave acting as both a respawn point and a shield is a genius bit of versatility, which reminds me of this talk from the creator of Downwell. You took a simple mechanic (moving a block) and made it work for so many different purposes! 

On the other hand, I found the dash/speed boost to be fun, but not particularly useful: I solved  every puzzle in the game without it. Personally I think that the effort spent there would have been better spent on other aspects of the game. (That being said, I've made plenty of "useless" mechanics in my day, just for the fun of it! The dash is fun, so why not have it?!)

There are several puzzles that require you to first place the gravestone in front of a turret, and then later push it away: placing yourself directly in the path of the turret at point blank range. I died quite a few times just trying to push the tombstone away from the turrets, and found it mildly frustrating. Of course, dying right next to the tombstone didn't really affect my ability to complete the puzzle, and ultimately I was just being impatient. I'm not sure what a solution to that would be, though.

Overall, I enjoyed my time with Here Lies Frog, and I think all of my criticisms fall in to "it's a game jam game, so obviously it would be more polished if I had spent more time on it" category. It's got a good, consistent aesthetic, a unique mechanics and some nice puzzles. You should be proud!