Thank you! We're especially proud of Kill The King and Into The Bullet Hell, but they're VERY different from this.
Hot Girls With Broken Legs
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We're glad you enjoyed it, and thanks for making a video! It's always exciting for us to see someone play the game.
Since we released the game, we've been toying around with the idea of doing additional mysteries, as well as further expanding the game and have some cool ideas. Not sure when (or if) we'll release the next installment, but thank you for your continued support!
SPACE TO INTERROGATE is a short detective game with a contextual dialogue system, multiple endings, and "photo mode" as the main mechanic! It's a bit of a spiritual successor to the game we made earlier this year, SPACE TO INVESTIGATE.
It's not supported on web builds, but the pictures you take in game are saved! You can do whatever you want with them!
I like to call this one "Officer In Contemplation".
You can play SPACE TO INTERROGATE for free here, on itch.io.
There actually is a limit to the number of times a spike can appear on the same wall in a row: it;'s two or three, depending on what part of the game you're at. You probably encountered some bug that prevented that from working properly. Oh well! Thank you for your praise, and for taking the time to play our game!
Cute game! While simple, the visual and audio styles worked well together, though I did miss having some kind of background music.
In addition, having some sort of repeating melody of sounds play as the frog walks (Mario Maker 2's level building tool comes to mind) rather than the monotone "bonk" noise would be a nice addition. It does get a little repetitive.
I especially like Frog's lopsided face and blank stare. The grave acting as both a respawn point and a shield is a genius bit of versatility, which reminds me of this talk from the creator of Downwell. You took a simple mechanic (moving a block) and made it work for so many different purposes!
On the other hand, I found the dash/speed boost to be fun, but not particularly useful: I solved every puzzle in the game without it. Personally I think that the effort spent there would have been better spent on other aspects of the game. (That being said, I've made plenty of "useless" mechanics in my day, just for the fun of it! The dash is fun, so why not have it?!)
There are several puzzles that require you to first place the gravestone in front of a turret, and then later push it away: placing yourself directly in the path of the turret at point blank range. I died quite a few times just trying to push the tombstone away from the turrets, and found it mildly frustrating. Of course, dying right next to the tombstone didn't really affect my ability to complete the puzzle, and ultimately I was just being impatient. I'm not sure what a solution to that would be, though.
Overall, I enjoyed my time with Here Lies Frog, and I think all of my criticisms fall in to "it's a game jam game, so obviously it would be more polished if I had spent more time on it" category. It's got a good, consistent aesthetic, a unique mechanics and some nice puzzles. You should be proud!