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A jam submission

Three Rogues Fight DeathView game page

An interactive retelling of the Pardoner's Tale for Halloween 2021
Submitted by Solvig Choi — 11 hours, 44 minutes before the deadline
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Three Rogues Fight Death's itch.io page

Results

CriteriaRankScore*Raw Score
Spooky Greatness#133.0103.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which category is your game in?

Le Grand Guignol (created in over 4 hrs)

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Comments

Submitted (1 edit) (+1)

I beat Death! Go, me! Of course, I enjoyed poking at all the side passages that seem most emphatically NOT a good way to beat Death.

Poems in interactive form are always neat for me, because in humanities classes I was always a bit worried of giving the wrong answer or a superficial one or whatever. And here there's no punishment for getting it wrong beyond wasting my own time, except it's fun, so it's not a waste of time.

This is very attractively laid out and a really nice fit for Ectocomp. I hope more people get to see and rate it before the competition closes.

(1 edit) (+1)

I played through a few times trying to defeat death but I just kept dying and dying and dying.  I was trying for a pacifist way to defeat death but failed. There's a lesson there somewhere.

(+1)

Good fun; we played through this game at this month's Seattle/Tacoma IF meetup. I enjoyed the branching paths. I also appreciated that there were seemingly always options to either (1) drink more or (2) fight someone.

Developer(+1)

I’m still a bit shocked that my submission was played at an IF meet-up in America… I’m glad you enjoyed it! 

Submitted

I wrote a master’s thesis on Chaucer, so this is right up my alley! This was a fun one. Some of the endings were a bit abrupt, which I occasionally found frustrating, and I couldn’t get a handle on how the stats changed (other than the obvious one of drunkenness) or how they actually affected gameplay, but those were about my only nits to pick. :)

Developer(+1)

Thank you! Glad you enjoyed it. I'd like to make the drunkenness stat appear as how the PC would feel it and have his speech and confidence affected, too.  The strength stat should increase as drunkenness decreases. Knowledge and Potion affect whether you can win. I have a few ideas how to change the start to maybe make this clearer. I'll work on other endings in the second version, too. Maybe something meta like free the character from his story into the Tavern where Chaucer and his characters are drinking. Thank you again for  your feedback!

Great attention to detail. I loved the illustrations and the branching paths.

Developer

Thank you for the kind feedback!

Submitted

Funny game! I liked all the options to get drunk at the beginning.

Developer(+1)

Thank you!