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A member registered Sep 20, 2020 · View creator page →

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This is a fun concept for a game. I enjoyed playing it with the group on Sunday.

Thanks for your response. I would definitely be interested in a detailed postmortem for this project, and I am sure there are people in the community who would appreciate code snippets and examples that could be generalized to use some of the same techniques on other projects.

It's interesting to see a game that recreates so closely the look and feel of  a classic English detective novel. Was there a conscious decision to create this experience in Adventuron rather than Inform, and if so, what was the motivation behind it (considering the latter very likely required a lot more work)?

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I beta tested this game so I will not be posting a rating. However, it was a lot of fun to play and is full of references to Chandler Groover's works (some of them more stomach-churning than others). Overall, Grooverland is very well constructed and has a high degree of polish, with in-game adaptive hints to keep you from getting totally stuck on any one puzzle.

OK, that was pretty funny.

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You are right that the mine passages part is just a goof on the maze in Adventure. Likewise, asking or telling the skeleton about something is a single-joke response; the statue is the only one that has varied responses. I would encourage you to ask the statue about lots of topics, and tell me if there are any you can think of for which there should be better answers.

I've thought for a long time about the exit portal in the Great Altar; I was influenced by Doug Egan's Afflicted and similar games where you can just leave at any time, should you want to. I'm still learning about good puzzle design, so I'll have to think about how to make puzzles for my next game that are both satisfying and fit with my conception of how the story should play out.

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Manny, thanks very much for your feedback.  I appreciate you taking the time to provide suggestions and let me know about those errors. I've tracked down the typo and the stray punctuation in the source code and will make sure those fixes are incorporated into the next update. I'll think about the portal a little bit.

I never thought I would develop a bestselling computer game as a way to procrastinate on making a sandwich.