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Grooverland's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Rating | #1 | 4.333 | 4.333 |
Implementation | #1 | 4.292 | 4.292 |
Story (Plot, Setting & Objective) | #1 | 4.208 | 4.208 |
Puzzles | #1 | 4.208 | 4.208 |
Help, Hints and/or Instructions | #1 | 4.125 | 4.125 |
Writing (General Quality) | #3 | 4.042 | 4.042 |
Presentation (Text, Graphics & Sound) | #4 | 3.625 | 3.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Overview of Game
'Magic comes with a price. But on your birthday, all your expenses are paid. Welcome to Grooverland.'
Grooverland is a long Inform parser puzzle game that should take over two hours to complete.
Requirements to Play
This game can be played in-browser. There is also downloadable gblorb file playable with all gblorb interpreters, and a zip file containing a web interpreter for playing in-browser on your computer if you have no other interpreters.
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Comments
Review (no spoilers)
Oh what a masterpiece!
— Zarf, A Writer’s Guide to Interactive Fiction
Writing
mathbrush is a master of mood. The game opens with charming, merry scenes — which continue as cracks form and the joy turns to dread. The result is the most unsettling atmosphere I’ve ever seen. The night after finishing it, I did not sleep.
Is it an adorable romp, with multiple pettable animals, yummy cake, and spooky games that are perfectly safe pretend? Yes.
Is it a creepy, tense horror game, full of danger and loss and the desire for disaster to happen just to end the fear? Also yes.
Fuck’s sake, even the cake has an arc! Have you ever eaten a cake with plot before? Didn’t think so.
Favourite moments: The books in the study: I shuddered. Doffing the crown: I yelped.
Implementation
Rich and full of detail. I’m impressed with how the game manages complex scene changes in a large world where you can solve puzzles in any order. There’s a huge amount of NPCs, all with many unique responses.
I tend to get lost in large games, but not here: there’s a very clear tree structure with well-defined areas that make it easy to navigate.
Almost all my natural in-character reactions were implemented: I can thank helpful NPCs, cry, dance. My favourite moment was annoying an NPC and trying to apologise.
Puzzles
The puzzles are my favourite kind: easy (if you play a lot of IF, anyway) but complex, so that figuring them out feels like playing with an ornate puzzle box. I got several puzzles wrong on purpose just to see the different possible outcomes.
Most of the puzzles are very fresh and original, with a few twists on old classics like the maze. Personal favourite: the creaky house.
Recommendations
The only caveat is that I wouldn’t recommend it for a brand new player. The adaptive hints try to handle that case, but it can’t be very fun to be walked through everything. Otherwise recommended to anyone who likes parser IF at all.
I award this game the rank of Most Correct About Fondant.
Feedback for the author (with spoilers)
The character of the Mirrored Queen is ill-defined. Are the mirrors and the shared title hints that she’s me? Is she meant to be truly good, perfectly sincere when she claims to be my friend, and a deliberate challenge: “You thought all the wholesome cheer was a facade for horror? Shows what you know, I’m still right there!”? Is she meant to be ambiguous, maybe a genuine force for good, maybe a player in a game where my family are pawns and just as sinister as her sister? Any of those could work, but I didn’t get a sense that the game was committing to any. As it stands, she’s more of a vague foil for the Empress.
It’s important to the plot that the pig is smaller and thinner than an adult human. But “a regular pig” is much girthier than a man. It would be better to describe it as a miniature pig and give an idea of its size.
Consider implementing “laugh”. It’s the only natural reaction I had that wasn’t implemented, and it’d complement “cry”.
Bugs
Mechanical
whistle
=blow whistle
“whistle” is a synonym for “blow whistle” for the whole game, except at the very end.
Dazzling not properly reset
Family scene transitions
I got the ring first, then the sceptre. Both times, the message was
and I never got the message about Alice. Possibly relevant: I hadn’t seen Alice at that point.
Responses
Inappropriate responses
Unimplemented objects
Missing pronoun reset
Pronouns should be reset from the lever after inserting it:
Bad pluralisation
Extra article
Whitepace & punctuation
Inconsistent line breaks in AMUSING list
Missing/extra periods at end of descriptions
Missing period when a duelling team isn’t wearing anything:
Missing period after solving the pot:
Extra period after Mom drops the list:
Extra spaces
Eugene has trouble keeping his footing, but so do you .
Eugene has trouble keeping his footing, but your slippers keep you firmly grounded .
holds a sign that says
the castle falls, sending
Typos
He walks way
(“away” is more standard)It says, “This way to the Creaky House.
(unclosed quote)nephw
This is the almost the end.
embarassed
That to the north is a garden
(can’t see “that to” making sense, I assume typo)Midnight. Laserfight
Thank you, this post was very cheering to me, and the bugs and typos you found will definitely guide me in making a post-comp update. Thanks!
This is an excellent game. Tightly and solidly implemented, with an engaging story and some very original puzzles, it's one of Brian Rushton's best. While the game is a homage to the works of Chandler Groover, you don't need to have played all of Groover's games to enjoy it, and in spite of the setting it remains quintessentially Rushton, with themes and elements that recall the author's previous games such as Absence of Law and The Origin of Madame Time. Originally intended for IFComp, Grooverland is one of the largest games in the competition, and I found it so absorbing that it's been hard to tear myself away to try the other entries. Recommended.
Thank you for your kind comments!
Amazing job! I enjoyed all the puzzles, and I loved the atmosphere and the references to Groover's if.
I only had a little trouble with (rot13):
gur pernxl ubhfr - bapr v znccrq vg v ernyvmrq v arrqrq gung qnat qbbe bcra, naq v ybbxrq va gur ubhfr sbe vg hagvy v nfxrq gur pernxl zna nobhg fbzr fghss naq ur fnvq abguvat va gur ubhfr vf vzcbegnag (nygubhtu gurer vf n arrqrq gvpxrg vafvqr...)
Also, I found one minor bug:
Ng gur irel ortvaavat, nsgre fynlvat gur "qentba" lbh pna "k pebjq" naq trg n zrffntr gung fhttrfgf gurl ner fgvyy nyy gurer - gur fnzr zrffntr nf jura lbh ner svtugvat gur qentba.
Also thanks for all your tireless reviewing and list-making work :D
Thank you! I appreciate your kind words and also the bug reports!
Fun game.
Feedback (spoilers) (rot13):
V tbg gb gur irel raq jvgu gur qentba ohg hasbeghangryl pna'g frrz gb fhzzba vg.
>y
Dhrra'f Pnfgyr
Fzbxr naq unmr qevsg guebhtu gur qrfgeblrq ebbs. Lbh pna tb jrfg gb gur erfg bs gur cnex be rnfg guebhtu gur Eblny Ragenapr.
Uvtu nobir lbh, lbh pna frr gur qentba sylvat bire Tebbireynaq.
Sne nobir lbh, gur qentba pneevrf ba vgf npg bs qrfgehpgvba.
>fhzzba
Gur qentba urnef gur pnyy bs gur pebja naq fjbbcf qbja gb nggnpx!
>fuvar
Gur qentba vf gbb sne njnl, qrfgeblvat gur cnex. Lbh zhfg FHZZBA gur qentba sbe lbhe onggyr.
N cerggl sehfgengvat raq gb na bgurejvfr tbbq tnzr :(
Thanks for the feedback! I'm working on trying to trace that bug down. For now, you can finish the game by trying that same action in the room called 'heights'. Once I track down the issue I'll upload an updated version.
Edit: Got it! I'm going to update the downloads. I don't think I can update the in-browser version without people losing their saves, so I'll hold off on that until the competition is over.
I beta tested this game so I will not be posting a rating. However, it was a lot of fun to play and is full of references to Chandler Groover's works (some of them more stomach-churning than others). Overall, Grooverland is very well constructed and has a high degree of polish, with in-game adaptive hints to keep you from getting totally stuck on any one puzzle.