Took me a few tries, but managed to beat the last mission. I liked, that some of the mission names were related to areas in the nightclub. It helped to create ideas about the layout of the club. Flashing screen obviously emulated the lights at nightclubs ;)
Surprisingly "@" -character was an "enemy" here. A lot of games of this kind usually have it as a playable character (NetHack, SpurguX etc).
Thanks for playing it all the way to the end! Glad you liked the flashing screen as a nightclub strobe light. That's what I imagined it as too, even though its more of a flaw in building in Twine that became a feature.
DIdn't know about the '@' symbol as playable character. Gonna have to educate myself on NetHack & SpurguX!
Comments
Took me a few tries, but managed to beat the last mission. I liked, that some of the mission names were related to areas in the nightclub. It helped to create ideas about the layout of the club. Flashing screen obviously emulated the lights at nightclubs ;)
Surprisingly "@" -character was an "enemy" here. A lot of games of this kind usually have it as a playable character (NetHack, SpurguX etc).
Thanks for playing it all the way to the end!
Glad you liked the flashing screen as a nightclub strobe light. That's what I imagined it as too, even though its more of a flaw in building in Twine that became a feature.
DIdn't know about the '@' symbol as playable character. Gonna have to educate myself on NetHack & SpurguX!
Interesting game. Interesting concept. Wanna see more.
Thanks!
It's my first game and I might revisit it again. Though perhaps in an engine that is more appropriate for the kind of game it is...
A bouncer-themed game? That sounds ace. Definitely trying this.