Per Itch.io's suggestion, here is the board game I just published. It's an adaptation of the 1999 movie Being John Malkovich, in which you compete against your friends to take control of the famous actor via a tiny door that leads into his mind. You know the drill!
Recent community posts
Wow! This game is amazing!
The art & animation is really fun and gives the whole thing a very cohesive feel.
I love the variation in gravity & friction on each planet. Then when it's paired with the alien powers, it gets even more fun.
This is a really awesome piece of work!
As for any feedback, all I can really think of is that maybe levels 2 & 3. When I was learning to use high jump and learning to use the 1st alien power, the levels were a little tricky so I kept having to retry after falling.
Not a big deal, but the difficulty was maybe a little high for the first time exploring that piece of game play. Later levels where I knew how to use the gravity or alien power, I didn't mind that they were more challenging because I was already familiar with the gameplay.
But seriously, GREAT JOB!!
Super fun game! Very impressive!
The art is amazing. Gave me Commander Keen vibes,
Loved the lighting effects and the subtle details like the sparkle trail before the lasers fired.
Level design is works well. Had a lot of fun platforming and finding my way through the levels.
Hate to say it but that sound effect for crushing a rat is WAY too satisfying.
I really like this game!
Definitely some rough edges but that's just cause of the time constraints.
The concept and game mechanics are fantastic! Searching for local resources to repair your ship while the planet collapses and a day/night cycle challenges your scavenging is really intense and fun.
If you ever feel like expanding on it, I think you have a great core here for a really exciting survival game! :D
Truly amazing work!!
Thanks for playing it all the way to the end!
Glad you liked the flashing screen as a nightclub strobe light. That's what I imagined it as too, even though its more of a flaw in building in Twine that became a feature.
DIdn't know about the '@' symbol as playable character. Gonna have to educate myself on NetHack & SpurguX!
This game is incredible!
I really loved tweaking the run every time and all weird accidents that I managed to pull off to accomplish the goals.
Truly a deep and inventive idea. Very well executed!