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Eternal Watch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MOOD | #68 | 2.739 | 3.000 |
THEME | #75 | 2.830 | 3.100 |
INNOVATION | #76 | 2.465 | 2.700 |
AUDIO | #83 | 2.556 | 2.800 |
GRAPHICS | #122 | 2.282 | 2.500 |
ENJOYMENT | #141 | 1.826 | 2.000 |
OVERALL | #145 | 1.917 | 2.100 |
HUMOR | #146 | 1.461 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like the idea that you were going for and I think that with a few more things to do that the game would feel more immersive. Good job!
-R
the game doesn't scale to fullscreen very well, it stays at a fixed resolution but you can see the planet still going around outside the view
it's a nice concept with a gamejam-quality execution
cheers
I'm still unsure how to do scaling... So that's for the future. Thanks for playing ^^
sure thing!
oh, it’s Godot, right? for a project like this I think setting stretch mode to “viewport” in the project settings should be enough
I liked the idea of keeping the ship going, but I think I encountered some bugs so my energy was going down like crazy even though everything was fixed. Feels like it has a lot of scope for adding ship visuals, or random events.
Yeah, I most likely missed a lot of stuff. (that's what I get for working on it until the last 30 minutes lol)
I definitely could give the game much more polish after the jam... Thanks for the ideas!
Interesting game, would be cooledr if you had a ship grafick with all the systems so you could see them being damaged and more events would be nice.
Thanks for the idea! Maybe I’ll implement that if I keep working on the game :D
Good job! I felt like a spacecraft for a short time and began to sympathize with them.