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the game doesn't scale to fullscreen very well, it stays at a fixed resolution but you can see the planet still going around outside the view

it's a nice concept with a gamejam-quality execution

cheers

(+1)

I'm still unsure how to do scaling... So that's for the future. Thanks for playing ^^

(+1)

sure thing!

oh, it’s Godot, right? for a project like this I think setting stretch mode to “viewport” in the project settings should be enough