the game doesn't scale to fullscreen very well, it stays at a fixed resolution but you can see the planet still going around outside the view
it's a nice concept with a gamejam-quality execution
cheers
I'm still unsure how to do scaling... So that's for the future. Thanks for playing ^^
sure thing!
oh, it’s Godot, right? for a project like this I think setting stretch mode to “viewport” in the project settings should be enough