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Improvise Adapt Overcome's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #26 | 3.122 | 3.250 |
Overall | #40 | 2.962 | 3.083 |
Innovation | #50 | 2.482 | 2.583 |
Mood | #56 | 2.242 | 2.333 |
Humor | #58 | 1.841 | 1.917 |
Graphics | #62 | 2.562 | 2.667 |
Theme | #81 | 2.002 | 2.083 |
Audio | #93 | 1.361 | 1.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really great game! Harder than I expected! Some levels did get a bit confusing on where I was meant to go.
Looks can be deceiving. This game turned out to be harder than I expected (in a good way). Great job in how much content you managed to squeeze in just 48 hours. Two issues I have are: a) The theme of mutation could have been explored a little more. b) Perhaps allow the player to see more of the level? Otherwise, great game and keep up the good work!
I liked the smooth movement. Good job!
One of the most important things in a platformer is that the player knows exactly where they are going, and I don't know which level it is, but one of them had something called a "blind jump" where the player couldn't possibly know where to go the first time they play the game.
Is there ground beneath them against the wall? A small target to land on? Perhaps it's all death. The player has no Idea, and to make matters worse, the solution involved using two powerups to travel the maximum distance or else you die. You never want the players to be lacking information, and teaching through death is something to stay away from.
I thought the final boss was a lot of fun! There are definitely some cool mechanics in this game. It's a shame there's no music / sound effects, though that's understandable with the 48 hour time limit. Overall it's pretty solid, just with a blind jump that needs fixed. Nice game!
Your controls are pleasant. The game looks good. The relation to the theme is tenuous for me, but game is good. Nice job.