It was a nice surprise as I did not expect a top down game at first. If you hold down two keys at the same the character will go off one way. I could fix this by pressing one key again so that was ok to me. I did not clearly understand how I can select items to give to npcs. Overall the game was fun, and I enjoyed going here and there completing quests. That shark got my attention, also :D
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Dino VS The Volcano's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun/Design | #8 | 2.910 | 3.000 |
| Graphics/Animation | #10 | 3.395 | 3.500 |
| Theme/Limitation | #10 | 3.517 | 3.625 |
| Music/Sound | #11 | 2.910 | 3.000 |
| Overall | #13 | 2.959 | 3.050 |
| Technical Implementation | #17 | 2.062 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How does your game implement the focus, Dinosaur?
Most of the characters are dinosaurs, excluding a crab a shark and a dragon.
Team Size
Completeness
What tools did your team use to construct the game?
Game Maker Studio 2, Aiva music generator and editor, firealpaca
Which art and audio did you / your team NOT create?
The magical sound effect when you collide with a crab
Which art & audio did you / your team create BEFORE the jam started?
none
Which diversifiers did you use, if any?
Retro Palette (15 bit color system)
Hidden Secrets (crab room)
Transcend Language(only text within the menus (play, fullscreen, credits) and letters on the space bar logo (SP B) to help represent it better)


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