Given you map the game then it's far from brutal, it's almost instant to get back to where you died and carrying your bar from one level to the next sure gives a better feeling of going through a full dungeon rather than a series of totally disconnected levels, yet I'm still not certain restarting from the beginning when you die was the better choice, just completing each level once without mapping but only trying to get the road for this one would have certainly be more fun for many people here. It's fine though.
The game is fun, the levels are distinct enough and the length feels adapted to the mechanics and appropriate to a game jam, the game feels like a complete one in this context.
I feel like a few enemies which bump onto you and that you choose to either bump onto or try to avoid, as well as a couple of damage increases to pick up in the corners, would quickly bring this closer to a more traditional and potentially even more satisfying crawler.
Chill game of exploration, the gameplay is clear and understandable
The rooms are designed in some way it really make memory works, though when I found out the endurance was not restoring between each room, I felt a bit betrayed haha
I do wonder why you packaged it up as a big electron app? You could have just uploaded it directly as "play in browser" and got a much wider audience for free.
That I have to start all over from level 1 is a bit of a harsh punishment and a long time motivation killer.
Hello LutzGrosshenning, thank you so much to played my game. I read your comment and I understand you, a release will be coming as soon as possible with the implementation of yours ideas :)
Limited steps kinda make this a trial-and-error game. The punishment of being set back to the start is quite painful when the further levels have more and more hidden walls. Other than those, it is a very good concept of a game. Removing the limited steps will definitely plunge someone into madness.
I loved the gameplay. Its a cool way to make a game about duality. I only have 3 problems with it. First, the download size is absurd 300MB for a Jam game is just too much. Secondly, The amount of steps being limited just makes the game less fun, especially with my third problem of those 8 things not being placed in good positions but rather random positions. Game needs to clearly tell me that those 8 symbols give me some amount of energy back.
Even after all of those problems I just really find the idea and gameplay so cool, so I'm giving it 5 star on both of those metrics. I'm sure with more work on this game it can be seriously fun puzzle game!
Oh, I know I am bad in orientation puzzles... that is clearly it! I will try to find the hidden room then. I was worried that it was just bugged there. Thank you!
Comments
"GG"
With all my maps ready, I did 4:11.
Given you map the game then it's far from brutal, it's almost instant to get back to where you died and carrying your bar from one level to the next sure gives a better feeling of going through a full dungeon rather than a series of totally disconnected levels, yet I'm still not certain restarting from the beginning when you die was the better choice, just completing each level once without mapping but only trying to get the road for this one would have certainly be more fun for many people here. It's fine though.
The game is fun, the levels are distinct enough and the length feels adapted to the mechanics and appropriate to a game jam, the game feels like a complete one in this context.
I feel like a few enemies which bump onto you and that you choose to either bump onto or try to avoid, as well as a couple of damage increases to pick up in the corners, would quickly bring this closer to a more traditional and potentially even more satisfying crawler.
Well done, thanks for sharing.
Hello, I’m glad that my ideas were correctly perceived in the game.indeed, I think your ideas are good, I would soon put an update with enemis.
Thank you again for playing ;)
Chill game of exploration, the gameplay is clear and understandable
The rooms are designed in some way it really make memory works, though when I found out the endurance was not restoring between each room, I felt a bit betrayed haha
But was still fun to play
Thank you so much for playing !
It's sooooo cool, gg! Love the game, the theme is visible, congrats !
Thank you so much !!
Wow! Illusionary walls galore! Love it!
Great implementation of the theme too.
Some remarks:
Hello LutzGrosshenning, thank you so much to played my game. I read your comment and I understand you, a release will be coming as soon as possible with the implementation of yours ideas :)
Limited steps kinda make this a trial-and-error game. The punishment of being set back to the start is quite painful when the further levels have more and more hidden walls. Other than those, it is a very good concept of a game. Removing the limited steps will definitely plunge someone into madness.
I loved the gameplay. Its a cool way to make a game about duality. I only have 3 problems with it. First, the download size is absurd 300MB for a Jam game is just too much. Secondly, The amount of steps being limited just makes the game less fun, especially with my third problem of those 8 things not being placed in good positions but rather random positions. Game needs to clearly tell me that those 8 symbols give me some amount of energy back.
Even after all of those problems I just really find the idea and gameplay so cool, so I'm giving it 5 star on both of those metrics. I'm sure with more work on this game it can be seriously fun puzzle game!
thanks to take the time to play my game and post a comment
I take note of your ideas and impressions
I will be post a release as soon as possible :)
It looks like second room has no emblems? I completely lost there - 2 hidden rooms in both red and blue and only time powerups everywhere :(
I am sorry about the difficulty of the seconde room but it is really possible to complete it.
I will post a release which make the difficulty easier
Oh, I know I am bad in orientation puzzles... that is clearly it! I will try to find the hidden room then. I was worried that it was just bugged there. Thank you!
Game looks awesome by the way.
Thank you so much :)