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Necrocosmos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio (Does not apply for Physical Games) | #13 | 3.529 | 3.529 |
Overall | #15 | 3.588 | 3.588 |
Visuals | #17 | 3.824 | 3.824 |
Fun Factor | #17 | 3.118 | 3.118 |
Originality | #22 | 3.706 | 3.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game.
Was your game made solo or in a team?
I worked alone.
Did you use any third party assets, if yes what assets did you use?
All visual assets are made by me except for two copyright free pictures. Sound effects are all copyright free and from freesound, except some that are from the Cosmic Horror Sound pack by Alchemia Magicae. I will detail more the credits under the itch page.
Did you use choose from one (or more) of the optional secondary themes?
Didn't use a secondary theme.
Does your game contain 18+ content (Nudity, Gore, Language)?
Nope.
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Comments
Great audio, visuals and concept. Need to play it again when I am not streaming to really focus on the experience. Fantastic work!
Thanks a lot! Tell me if you play the game again ๐
Incredible
So simple and yet so atmospheric
I want more of this
Thanks for this really nice feedback ๐
I really liked making this game so maybe I will do something similar in the future! Or updating it with new secrets but that's not planned for now
Very interesting ride! I really enjoyed the game right from the beginning, the controls were easy to use, and that got me in right away, loved how the mystery developed through the environment is a very cool idea!
Thanks for the feeback ! I'm glad you enjoyed the ride and being lost in the unknown ! I went with really basic controls to have more time to focus on the atmosphere and level design, seems it was a pretty good decision ^^
What can I say? This is a fantastic game.
The level design is fantastic - you are deeply lost, until you start paying attention and notice how things interconnect. I love that every piece has some indications to find more and more anomalies - the trails of asteroids, the cube...
Plus, it's got so much content - you never know what you'll find next along the way. It made the game very interesting, and actually a little unnerving. Encapsulated the beauty and sorrow of the unknown perfectly.
And the ending... oh boy.
I could praise it on and on - suffice it to say, it's a great entry.
Wow thanks for your feedback I'm super happy you loved the game!
Honestly I wasn't thinking someone except my friends would finish the game since it's pretty long and hard to figure what to do ๐
If for you the game totally captured the feeling of being lost in the unknown then it's a win for me! I'm glad you loved the level design since a lot of work went on it. I'm really happy someone managed to figure how this dark universe interconnect and saw the ending ๐
By the way I'm curious how much time it took you to finish the game?
Hmm an hour, maybe an hour and a half. Hard to tell, because I accidentally refreshed the page and had to start again after collecting 11 stars (whoops).
It is long, but I found that very charming - gives you time to be immersed, and all the pieces have their moment to shine without rushing.
And I'm happy I could tell you your hard work mattered :)
Wow you've done two playthrough you we're really hooked !
Fortunatly game is way faster when you know the stars location.
And thanks for the answer, one of my friend finished the game in a similar time! :)
Simple and effective, good job
Thanks ๐
Fun little concept. The exploration was enjyable and there was lots to find. Great work.
FYI, the game had trouble loading for me at first. It would just freeze near the end. Had to refresh the page a few times till I weirdly discovered that moving my mouse around during loading would allow it to resume. Not sure why but hopefully that can be fixed/help anyone else having trouble loading.
Thanks for the feedback ! I will try to investigate the problem, on my side it load quickly but it was sometime a bit long in the editor.