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Food Rescue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #16 | 3.214 | 3.214 |
Overall | #18 | 3.143 | 3.143 |
Overall | #18 | 3.167 | 3.167 |
Graphics | #22 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Defold
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Comments
Very nice progress since the first proto.
Thanks!
A funny and enjoyable concept. The only problem I've had is running through walls and getting stuck in those, but that was mentioned already. :P Good job!
Very thanks Gil4.
Yes thats a known "feature" :D
This happens if you are too fast - after some energydrinks too much ;)
Will fix that later :)
Could not deserialize response from server in HTML5 build. :( Played win version :) Nice effect for beer!
Hey Dener.
Did you play html or local? on html this should be rare. on local this problem is presend (on my machines). Working to optimize it but the asyc of playfab drives me crazy oO
Html.
ok thanks for the report :)
That was funny) Houses and objects are quite diverse. The effect of changing Paul's size is nice. And the influence of soda, gum and beer on Paul make gameplay much more intresting. Also Paul can walk through walls and various obstacles when he drinks soda (two or three). Maybe it is a bug, but effect of gum and soda doesn't disappear after a while, like the effect of beer. It would be cool if there were another people in the city) Good game!
Hey Enot.
Thanks for you feedback. Paul should't walk thru walls, this happens if Paul's too fast :D
Every effect on Paul has a countdown (should be between 10 and 20 seconds) will end. Doesnt matter if beer (reverse control), energydrink (increase movespeed) or gum (decrease movespeed).
KNOWN BUGS:
- "Running thru walls" is indeed a bug :(
- Also known are some issues with the highscores (sometimes no login, sometimes no refreshing). I am working on the sync-problems with playfab.