The controls felt great, as did the pacing and user experience. It was a lot of fun when the enemies would surprise me. The yellow ones are fast!
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It's Following Me Time to Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #33 | 2.635 | 2.737 |
Quirk | #38 | 2.584 | 2.684 |
Creativity | #41 | 2.128 | 2.211 |
Overall | #41 | 2.449 | 2.544 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Language/Framework
GoDot
Comments
Really good controls for a platformer. I like the enemy variation and simplicity of it all. It needs some cool sound effects! Good job overall :)
Well done! Kudos to your son for making this in just two days. Keep making games and you'll keep getting better and learning new things.
I like the character art. Handrawn characters in a game are always a fun effect. I would recommend learning how to implement "coyote time" for this game. This is when you allow the player to jump for a short time after they've lost contact with the platform they're standing on. This will make the jumping feel a lot better!
Congrats on finishing this in a weekend!
the game and the controls are very good, it just lacks setting and more variety in the level design, but the game is fun.
Well this game holds the record for the most swear words I have said for a game at this Game Jam haha. The one touch kill back to the start... good LORD. The problem is I panic too much. and when it looks like I am totally safe more keep coming. Am still playing through this atm but is there an end goal to reach? Or is it just looping?
nice little platform game, love the character design, the mechanics felt good to me and it was fun to play even if I didn't know how to get past the first room.
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